How long did they say Early Access would take, and how long has it been? · 2,638 in Early Access · 3,630 promises read · 1,207 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,192 | 1,167 | 252% | 2 months | 1,13495% | 43of 1,020 parsed | — |
| 2025 | 464 | 464 | 00% | 13 months | 43093% | 159of 367 parsed | — |
| 2024 | 250 | 250 | 00% | 2 years 1 month | 23594% | 141of 191 parsed | — |
| 2023 | 130 | 130 | 00% | 3 years 2 months | 12092% | 75of 98 parsed | — |
| 2022 | 88 | 88 | 00% | 4 years 2 months | 8192% | 52of 62 parsed | — |
| 2021 | 70 | 70 | 00% | 5 years 2 months | 6390% | 40of 49 parsed | — |
| 2020 | 55 | 55 | 00% | 6 years 2 months | 5396% | 28of 35 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 32 | 32 | 00% | 8 years 2 months | 3094% | 22of 23 parsed | — |
| 2017 | 41 | 41 | 00% | 9 years 3 months | 4098% | 20of 22 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Fragment's MoonriseFragment's Moonrise | A year or two minimum; with the majority of core design integrated, this makes the “engine” of the game able to run in a stable manner while newer content is developed. This means my central focus will be on new worlds, bosses, spells, RPG-elements, and playable units almost exclusively. My intended goal is to attempt to get a new significant piece of content pushed out every few months. In my grand design for the game I want enough content integrated to truly earn the “open world” title I’ve established for this project, and be a game which exhibits a challenging yet rewarding experience for the player.read 7 Sep 2026 | 12–24 months | 6 years 3 months | 311% | Overdueby 4 years 3 months | |
| Life is Feudal: ArdenLife is Feudal: Arden | We're launching into Early Access, anticipating a few months of development as we work on implementing improvements and integrating your valuable feedback.read 9 Sep 2026 | 3–6 months | 19 months | 310% | Overdueby 13 months | |
| Stories OneStories One | It's vital for us to listen and modify the game based on player feedback, so it's challenging to pinpoint an exact timeline. However, we currently estimate it'll take just under a year before we can introduce the game's first season.read 12 Sep 2026 | 0–12 months | 3 years | 303% | Overdueby 2 years | |
| Big Jays Rattastic AdventureBig Jays Rattastic Adventure | The game will be in early access once it is feature complete. We want to have it in early access for at least 3 to 6 months. It may be in early access longer if we get a huge amount of community feedback as we want to consider everyones ideas.read 6 Sep 2026 | 3–6 months | 18 months | 297% | Overdueby 12 months | |
| Rifle StrikeRifle Strike | A year or two, maybe even longer. Depends on how much I get to work on this game.read 13 Sep 2026 | 12–24 months | 5 years 6 months | 274% | Overdueby 3 years 6 months | |
| Macroboy YMacroboy Y | I think it may takes three years. It strongly depends of my ability to work at full or at least part time on it. Currently, I am working only the evening.read 12 Sep 2026 | about 3 years | 8 years 2 months | 272% | Overdueby 5 years 2 months | |
| FreelandFreeland | Our primary aim is to continuously refine and polish the game to ensure the best possible experience for all our players. While we understand that game development timelines can be subject to change, we anticipate that Freeland will transition out of Early Access sometime in early to mid-2025. It's important to note that this timeline is approximate, as we prioritize quality over rushing the release. As such, we're committed to providing regular updates and improvements throughout the Early Access phase, working diligently to address feedback and enhance gameplay mechanics. While we can't provide an exact date at this moment, we'll keep you updated on our progress as we move closer to the official launch. Your patience and support during this journey are greatly appreciated, and we're excited to embark on this adventure with you.read 7 Sep 2026 | 9 monthsuntil 30 Jun 2025 | 2 years | 265% | Overdueby 15 months | |
| B-17 Flying Fortress : The Mighty 8th ReduxB-17 Flying Fortress : The Mighty 8th Redux | 6 months to 1 year.read 12 Sep 2026 | 6–12 months | 2 years 8 months | 264% | Overdueby 20 months | |
| CrimsonwoodCrimsonwood | I don't know. I am currently working on multiplayer part and boss fights. I am planning to Q3 2025.read 13 Sep 2026 | 7 monthsuntil 30 Sep 2025 | 18 months | 261% | Overdueby 11 months | |
| ApewarApewar | We don't have a precise timeframe yet, but we anticipate that this will be anything between 12 and 16 months.the store says it leaves Early Access on 18 Sep 2026 | 12–16 months | 3 years 6 months | 261% | Overdueby 2 years 2 months | |
| StillwoodStillwood | We estimate the Early Access phase to last around 6-8 months. This duration will allow us to implement improvements based on player feedback while maintaining a steady development pace.read 12 Sep 2026 | 6–8 months | 20 months | 251% | Overdueby 12 months | |
| Blood TrailBlood Trail | Blood Trail could be in Early Access for some time. We place quality above all else, and we won't rush anything at that expense. It would be reasonable to expect somewhere between 1 to 3 years. What we deliver within that time span can be strengthened by Early Access success!read 9 Sep 2026 | 12–36 months | 7 years 6 months | 249% | Overdueby 4 years 6 months | |
| MycopunkMycopunk | We plan to be in early access for around 6 months. But you know how things go…read 5 Sep 2026 | about 6 months | 14 months | 236% | Overdueby 8 months | |
| Black One Blood BrothersBlack One Blood Brothers | Hopefully, 18–24 months, with regular updates.read 9 Sep 2026 | 18–24 months | 4 years 8 months | 234% | Overdueby 2 years 8 months | |
| BLACK STIGMABLACK STIGMA | We’re planning for around six months. During this time, we’ll continuously add new Masters (characters), modes, customization options, and fine-tune combat balance based on player feedback.read 12 Sep 2026 | about 6 months | 14 months | 232% | Overdueby 8 months | |
| Infinite VoyagerInfinite Voyager | Infinite Voyager will be in Early Access for 12 to 24 months, tops. This will give enough time for all the updates and bug testing I need to get the game ready for a full release.read 13 Sep 2026 | 12–24 months | 4 years 7 months | 230% | Overdueby 2 years 7 months | |
| Formula Evolution 2025Formula Evolution 2025 | About 2-4 months.read 13 Sep 2026 | 2–4 months | 9 months | 229% | Overdueby 5 months | |
| LEVEL UP!LEVEL UP! | Currently on hiatus until spring 2020. I'm focusing on other projects for now.read 10 Sep 2026 | 5 years 6 monthsuntil 31 May 2020 | 11 years 10 months | 215% | Overdueby 6 years 4 months | |
| DEVIATORDEVIATOR | First of all, this will depend on the feedback we collect from players. Currently, we plan to release the official version of the game within a year. We firmly believe that our game will never let down the time and money invested by players.read 7 Sep 2026 | 0–12 months | 2 years 1 month | 212% | Overdueby 13 months | |
| Aim Zen - Rhythmic Aim TrainerAim Zen - Rhythmic Aim Trainer | While the exact duration may vary based on the feedback and features I plan to implement, I anticipate Aim Zen to remain in Early Access for approximately 6-12 Month. This timeframe allows me to iterate on the game, introduce new content, and ensure a polished and feature-rich experience before the full release.read 12 Sep 2026 | 6–12 months | 2 years 1 month | 207% | Overdueby 13 months | |
| FakewayFakeway | This has been going on for 18 months. We'll need about 12 more months.read 13 Sep 2026 | 12–18 months | 2 years 11 months | 196% | Overdueby 17 months | |
| Escape PurgatoryEscape Purgatory | For Escape Purgatory (EP)'s beta build, we're aiming to be in early access for approximately two more years (until 2028). This time frame will allow us to gather player feedback, fine-tune new features, and ensure the game is polished before the full release. Our alpha phase lasted two years, and now one year in our beta phase with all the groundwork we've laid, we're confident this next stage will bring us closer to the full vision we want to share. Thank you for being part of the journey!the store says it leaves Early Access on 1 Oct 2028 | 12–24 months | 3 years 11 months | 195% | Overdueby 23 months | |
| LoopiaLikeLoopiaLike | We anticipate LoopiaLike will remain in Early Access until its final release in June 2026. This period will allow us to polish the game based on community feedback.read 11 Sep 2026 | 3 monthsuntil 30 Jun 2026 | 6 months | 195% | Overdueby 3 months | |
| Magic Madness VRMagic Madness VR | We expect to remain in Early Access for a significant portion of 2025. However, the exact timeline may change depending on community feedback and development progress.read 13 Sep 2026 | 9 monthsuntil 31 Dec 2025 | 17 months | 193% | Overdueby 8 months | |
| Bricks Over BlocksBricks Over Blocks | 1 yearread 11 Sep 2026 | about 12 months | 22 months | 181% | Overdueby 10 months | |
| VOINVOIN | My goal is to release the full version within a year, though the exact timeline might change based on the feedback from you, the players.read 13 Sep 2026 | 0–12 months | 21 months | 176% | Overdueby 9 months | |
| Operation: Harsh Doorstop - Development BuildOperation: Harsh Doorstop - Development Build | Not much longer now, only a year or two left!read 11 Sep 2026 | 12–24 months | 3 years 6 months | 173% | Overdueby 18 months | |
| TDP4: Team BattleTDP4: Team Battle | We plan to stay in Early Access for approximately 6 to 12 months. This timeframe will allow us to implement community feedback, polish the game, and introduce new features based on player suggestions.read 12 Sep 2026 | 6–12 months | 20 months | 170% | Overdueby 8 months | |
| taCamtaCam | I plan for taCam to remain in Early Access for approximately 12 months.read 8 Sep 2026 | about 12 months | 20 months | 163% | Overdueby 8 months | |
| A.N.N.EA.N.N.E | We are hoping to have the full experience playable by the end of 2023.read 8 Sep 2026 | 4 years 6 monthsuntil 31 Dec 2023 | 7 years 3 months | 160% | Overdueby 2 years 9 months | |
| Project FProject F | We anticipate that the game will remain in Early Access for approximately one to two years after its release. This timeframe is an estimation and may be adjusted as the game develops.read 5 Sep 2026 | 12–24 months | 3 years 1 month | 156% | Overdueby 13 months | |
| ProportionsProportions | Proportions will remain in Early Access until we have implemented all the features that allow the community to fully enjoy and sustain the game. Our goal is to ensure that the game is complete and polished, with all the necessary elements that make it engaging and fun for players. We will continue to work closely with our community to gather feedback and make improvements, aiming for a full release as soon as possible. We plan to end it by the end of 2025.read 10 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 23 months | 154% | Overdueby 8 months | |
| HARD BULLETHARD BULLET | After we finish our newest RIDE mode in summer 2024, we’ll focus on the next and final game mode that will bring larger locations, more randomness, new AI, and (hopefully) a more story-driven narrative to the game. Stay tuned and join our communities for more info: Discordread 11 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2024 | 5 years 11 months | 154% | Overdueby 2 years 1 month | |
| Streets of Rageness: Beat 'Em Up FighterStreets of Rageness: Beat 'Em Up Fighter | The duration of Early Access will largely depend on how many additional team members we can hire. In its current state, we estimate it will take at least 2 years to fully realize the scope we’ve envisioned. However, if we’re able to bring more people, we’re optimistic that we could complete the game within 1 year or less.read 10 Sep 2026 | 24–12 months | 18 months | 153% | Overdueby 6 months | |
| Tawa : Lost in TimeTawa : Lost in Time | We expect the game to remain in Early Access for several months, but this may change depending on player feedback and development progress.read 8 Sep 2026 | 3–9 months | 14 months | 151% | Overdueby 5 months | |
| First DwarfFirst Dwarf | We’re aiming for approximately no more than 18 months before releasing the final version. Stated time we spend on updating First Dwarf may change according to the received feedback from the community. We’ll be implementing the changes needed for the full release of the game and leaving Early Access when both us and players will be content with the final look of our title.read 13 Sep 2026 | 0–18 months | 2 years 3 months | 149% | Overdueby 9 months | |
| STORROR Parkour ProSTORROR Parkour Pro | The game will be in early access for 6-12 months, with frequent updates to the game, adding new mechanics and content throughout the early access period.read 13 Sep 2026 | 6–12 months | 17 months | 146% | Overdueby 5 months | |
| The Elf MaidenThe Elf Maiden | A couple yearsread 11 Sep 2026 | 24–36 months | 4 years 4 months | 144% | Overdueby 16 months | |
| Cat & CapyCat & Capy | I anticipate the game will remain in Early Access for 6 months to a year.read 6 Sep 2026 | 6–12 months | 17 months | 143% | Overdueby 5 months | |
| Golf GambitGolf Gambit | I will be targeting to release the 1.0 version of Golf Gambit after 12 months in Early Access but the true timeline will depend on many things. As I will be taking player feedback into account my timelines might change but I will keep players updated with development progress.read 11 Sep 2026 | about 12 months | 17 months | 141% | Overdueby 5 months | |
| Lost HopeLost Hope | Lost Hope is currently available in Early Access, and our goal is to robustly develop and implement features according to the community's expectations. While we can't provide a specific end date for this phase, we focus on ensuring the highest quality experience and expanding content. We plan to exit Early Access by 2025, adapting to our players' needs. We are open to feedback and actively collaborate with our community to deliver an unforgettable game. Thank you for your support in this dynamic phase of development!read 11 Sep 2026 | 21 monthsuntil 31 Dec 2025 | 2 years 5 months | 140% | Overdueby 8 months | |
| Ancient Wars: Medieval CrusadesAncient Wars: Medieval Crusades | The current plan is to release the full game in 2025; However, this may vary since until the community is satisfied with the product we will not stop adding or modifying its characteristics.read 6 Sep 2026 | 23 monthsuntil 31 Dec 2025 | 2 years 8 months | 137% | Overdueby 9 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 12 Sep 2026 | about 9 months | 12 months | 131% | Overdueby 3 months | |
| UnclesUncles | 2 weeks from release dateread 9 Sep 2026 | about 2 weeks | 3 weeks | 130% | Overdueby 5 days | |
| 171171 | Our expectation is to release the final version of the game in 2025, but this may change depending on how the game progresses in its early access and the resources available over time.read 5 Sep 2026 | 3 years 1 monthuntil 31 Dec 2025 | 3 years 10 months | 124% | Overdueby 9 months | |
| Towers of AghasbaTowers of Aghasba | We expect Towers of Aghasba to be in Early Access for around 12-18 months to work in player feedback and incorporate all the content originally envisioned for the game.read 11 Sep 2026 | 12–18 months | 22 months | 121% | Overdueby 4 months | |
| UnificationUnification | 12 months. The current iteration of the game took 3 years to build a robust core system, and content additions are relatively straightforward from here.read 12 Sep 2026 | 12–36 months | 3 years 6 months | 118% | Overdueby 6 months | |
| Ancient DungeonAncient Dungeon | The current plan is to stay in early access until all features that are planned have been developed. Since the start of early access, a lot of new features have already been announced that we never thought we would add, like Multiplayer for example. This is why we can't give a perfect estimate and will need to adjust the release date of the full version once more features have finished development. Furthermore, since this is a roguelite game, there are endless possibilities content wise. We have a lot of ideas that we want to realize which may take a considerable amount of time. We expect to have most of the content finished around end of 2025.read 12 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2025 | 4 years 10 months | 117% | Overdueby 8 months | |
| Limbo RevolutionLimbo Revolution | 1-2 Years, as we have planned a lot of features such as, vehicles, in-depth story, player settlement building and many more. We will try to go for weekly updates and if not we will be posting in the discord and steam community as to why we will not be updating that week. A lot of those weekly updates will be bug fix focus with monthly bringing content or major fixes.read 7 Sep 2026 | 12–24 months | 2 years 4 months | 116% | Overdueby 4 months | |
| Protos MagosProtos Magos | 3 yearsthe store says it leaves Early Access on 19 Nov 2026 | about 3 years | 3 years 6 months | 115% | Overdueby 6 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.