How long did they say Early Access would take, and how long has it been? · 2,745 in Early Access · 3,802 promises read · 1,257 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,218 | 1,193 | 252% | 2 months | 1,16395% | 46of 1,048 parsed | — |
| 2025 | 486 | 486 | 00% | 13 months | 45493% | 170of 388 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 136 | 136 | 00% | 3 years 2 months | 12693% | 81of 104 parsed | — |
| 2022 | 92 | 92 | 00% | 4 years 2 months | 8592% | 54of 65 parsed | — |
| 2021 | 72 | 72 | 00% | 5 years 2 months | 6590% | 41of 50 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| House of LegacyHouse of Legacy | We expect Early Access to last around 9 months to a year, but it may take longer depending on how much new content we end up adding.read 5 Sep 2026 | 9–12 months | 16 months | 133% | Overdueby 4 months | |
| ObserveObserve | Longer than I first said, When I wrote this page I guessed a year. That year came and went, because each update kept opening up something more worth doing than shipping 1.0 on schedule. So instead of a date, here's the condition. Observe leaves Early Access when the systems that decide whether a nation survives (economy, stability and rebellion, war, the nuclear age) are all in place and balanced against each other, when the tutorial teaches all of them, and when the Arena has run a full ranked season from start to finish. My honest estimate for that is another year. If it slips again, the updates keep coming in the meantime, which is the part I can actually promise.read 13 Sep 2026 | about 12 months | 16 months | 133% | Overdueby 4 months | |
| Jet RushJet Rush | Our current goal is to take the game out of Early Access within a year. We firmly believe that with feedback, we can promptly release more content.read 8 Sep 2026 | 0–12 months | 16 months | 133% | Overdueby 4 months | |
| DUNGEON OF LOVE: Catch MonstersDUNGEON OF LOVE: Catch Monsters | As long as needed. It will take between 8 and 14 months approximately.read 9 Sep 2026 | 8–14 months | 19 months | 133% | Overdueby 5 months | |
| DreamspringDreamspring | At the time of Early Access release, the estimated time is around 6 months to a year of additional development. But this may change with player feedback.the store says it leaves Early Access on 3 Oct 2026 | 6–12 months | 16 months | 132% | Overdueby 4 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 12 Sep 2026 | about 9 months | 12 months | 132% | Overdueby 3 months | |
| Hostile LandsHostile Lands | 1 yearthe store says it leaves Early Access on 25 Sep 2026 | about 12 months | 16 months | 131% | Overdueby 4 months | |
| TinkerlandsTinkerlands | We are aiming for about a year in Early Access, but we have plans to gather feedback from players to decide on a more definitive timeframe. It's important to us to provide a full and polished product, that both delivers on our promised vision and the enjoyment of Early Access players.read 5 Sep 2026 | about 12 months | 16 months | 131% | Overdueby 4 months | |
| Code ZIN: Esper ArenaCode ZIN: Esper Arena | Our current plan is roughly one year. This may change depending on player feedback and the evolution of the game during development.read 10 Sep 2026 | about 12 months | 16 months | 130% | Overdueby 4 months | |
| Doodle EmpiresDoodle Empires | I'm currently thinking a few months to a year.read 7 Sep 2026 | about 12 months | 16 months | 129% | Overdueby 4 months | |
| Super Cloud FightSuper Cloud Fight | We plan to remain in Early Access for approximately 1 year. However, the duration may be subject to change based on development progress and community feedback. While we strive to establish a reasonable timeframe, the nature of game development is inherently unpredictable, making it challenging to provide an exact estimate.read 11 Sep 2026 | about 12 months | 15 months | 127% | Overdueby 3 months | |
| Cultivation Story: Infinite Sword RealmCultivation Story: Infinite Sword Realm | 6-12 months.read 14 Sep 2026 | 6–12 months | 15 months | 126% | Overdueby 3 months | |
| Monster City: A Monster College StoryMonster City: A Monster College Story | We plan to finish the game by the first half of 2026.read 12 Sep 2026 | 12 monthsuntil 30 Jun 2026 | 15 months | 124% | Overdueby 3 months | |
| LAN PartyLAN Party | Our primary focus is to deliver a top-quality gaming experience. While we're dedicated to regularly rolling out updates to enhance and expand on our platform's features, we're also committed to ensuring that LAN Party is comprehensively polished before transitioning out of Early Access. As of now, it's challenging to pinpoint an exact date for the full release, primarily because we prioritize quality and user satisfaction over timelines. However, at this moment we plan to be in Early Access for approximately 1 year.read 11 Sep 2026 | about 12 months | 15 months | 124% | Overdueby 3 months | |
| DRAPLINEDRAPLINE | We’re aiming for a development period of 6 months to 1 year, targeting a full release between late 2025 and summer 2026. That said, the timeline may be adjusted depending on content volume and player feedback. We will share a roadmap with each major update and notify players in advance if an extension becomes necessary.the store says it leaves Early Access on 24 Sep 2026 | 6–12 months | 15 months | 121% | Overdueby 3 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 14 months | 120% | Overdueby 2 months | |
| Devil Spire FallsDevil Spire Falls | It will take one year to add all the content that is needed for the game to be considered finished. Further updates and expansions are also possible after that, depending on how well-received the game is. The game has indeed sold, and was well received, enough that we can afford to continue developing it for years to come, but always delivering you a new content Update every week! Not to mention, the pile of suggestions and wishes the players have is too big to ignore!read 12 Sep 2026 | about 12 months | 14 months | 119% | Overdueby 2 months | |
| CorelessCoreless | We anticipate a 6-12 month Early Access period to allow for extensive iteration, digesting player feedback, and adding content.read 11 Sep 2026 | 6–12 months | 14 months | 118% | Overdueby 2 months | |
| your wife, mother and daughteryour wife, mother and daughter | About 6 months to 1 yearread 7 Sep 2026 | 6–12 months | 14 months | 118% | Overdueby 2 months | |
| MoteMancerMoteMancer | Roughly 12 months, with ongoing support and updates planned beyond 1.0. Update: MoteMancer is now largely feature complete, and development is focused on improving art, onboarding, balance, and quality of life.read 13 Sep 2026 | about 12 months | 14 months | 117% | Overdueby 2 months | |
| Lost in PrayerLost in Prayer | We estimate that 6 to 12 months are needed to reach 1.0. At Nine Dots, we respect the humans working on the game and won’t do any crunch, so we will get out of Early Access when the game is ready.read 13 Sep 2026 | 6–12 months | 14 months | 117% | Overdueby 2 months | |
| Wyrd WorldWyrd World | anticipated 6 months to 1 yearread 13 Sep 2026 | 6–12 months | 14 months | 115% | Overdueby 2 months | |
| Motorcycle Ride: InfinityMotorcycle Ride: Infinity | I plan for the Early Access period to last around 6 to 9 months. During this time, I’ll be expanding the core systems, adding new content, and working on performance and UX improvements. Of course, development is flexible and may evolve, but my goal is to implement all planned features and reach full release within this timeframe.read 12 Sep 2026 | 6–9 months | 10 months | 114% | Overdueby 1 month | |
| Tropical Monster GirlsTropical Monster Girls | We're aiming for a year in early access, but this could change based on feedback.read 11 Sep 2026 | about 12 months | 14 months | 114% | Overdueby 2 months | |
| Mechanized Corps: RebirthMechanized Corps: Rebirth | The plan is to have Mechanized Corps: Rebirth out of early access when the game has reached a state where we have solid and balanced gameplay. Currently, we hope to be out of early access in roughly mid-2026.read 14 Sep 2026 | 16 monthsuntil 30 Jun 2026 | 18 months | 113% | Overdueby 2 months | |
| FUMESFUMES | Travelling the wastes is a time consuming journey. We will arrive at the full release roughly after a year in Early Access.read 13 Sep 2026 | about 12 months | 14 months | 113% | Overdueby 2 months | |
| Tower Networking Inc.Tower Networking Inc. | 1 year. The timing will change based on the number of interests, ideas and feedback that we may get during early-access.read 11 Sep 2026 | about 12 months | 14 months | 113% | Overdueby 2 months | |
| FrosthavenFrosthaven | Approximately 1 year (12 months), but this can change depending on player feedback.read 12 Sep 2026 | about 12 months | 13 months | 112% | Overdueby 1 month | |
| Ballardo: Roguelike BilliardsBallardo: Roguelike Billiards | We aim to keep Ballardo in Early Access for about 12 months, depending on how quickly we can complete the planned updates and integrate player feedback.read 9 Sep 2026 | about 12 months | 13 months | 112% | Overdueby 1 month | |
| Titan Quest IITitan Quest II | We will stay in Early Access for as long as needed, depending on the feedback of our community. Currently, we are thinking about one year.read 13 Sep 2026 | about 12 months | 13 months | 112% | Overdueby 1 month | |
| Damned 2Damned 2 | The game will be in early access for approximately 1 year.read 12 Sep 2026 | about 12 months | 13 months | 110% | Overdueby 1 month | |
| Drop PocketsDrop Pockets | With luck, less than 6 months. But game development can be unpredictable, so more likely 1 year.read 12 Sep 2026 | about 12 months | 13 months | 110% | Overdueby 1 month | |
| Beneath The SixBeneath The Six | We hope to keep Beneath The Six in early access for 6-12 months.read 9 Sep 2026 | 6–12 months | 13 months | 108% | Overdueby 1 month | |
| Stick It to the StickmanStick It to the Stickman | We plan on keeping Stick it to the Stickman in Early Access into 2026, we don’t have a specific end date, but our target is approximately 12 months.the store says it leaves Early Access on 23 Sep 2026 | about 12 months | 13 months | 107% | Overdueby 4 weeks | |
| Depths UnseenDepths Unseen | However long is necessary. Could be years until the 1.0 release, could be months, you can never quite tell with game dev. But, I assure you it won't take a millennia to finish this, and right now it's looking like we have two major updates a year if everything goes according to plan. BUT TAKE THIS ALL WITH A GRAIN OF SALT. GAME DEVELOPMENT ALWAYS HAS A KNIFE SHARPENED AND READY TO PLUNGE DEEP INTO YOUR BACK.read 14 Sep 2026 | about 12 months | 13 months | 107% | Overdueby 4 weeks | |
| Wicked IslandWicked Island | I aim to release the game fully within 1 year of releasing in early access.read 5 Sep 2026 | 0–12 months | 13 months | 107% | Overdueby 3 weeks | |
| Lovesome StayLovesome Stay | If all goes well, the full release should be ready in 6 to 9 months!read 8 Sep 2026 | 6–9 months | 10 months | 106% | Overdueby 2 weeks | |
| Starlight RevolverStarlight Revolver | We anticipate that Starlight Re:Volver will be in Early Access for less than 1 year. During Early Access, we plan to regularly update a public roadmap so you can follow along on our journey to the 1.0 release.read 8 Sep 2026 | 0–12 months | 13 months | 105% | Overdueby 3 weeks | |
| Evolve LabEvolve Lab | The game will be in early access for approximately a year.read 7 Sep 2026 | about 12 months | 13 months | 104% | Overdueby 2 weeks | |
| DRONE PERSPECTIVEDRONE PERSPECTIVE | I am planning to stay in the Early Access for another year to finish all requested features on top of base gameplay. I am planning to add full multiplayer support in the summer 2026, followed with community-requested features to further enrich the game.read 6 Sep 2026 | 17 monthsuntil 31 Aug 2026 | 18 months | 104% | Overdueby 3 weeks | |
| R.E.P.O.R.E.P.O. | Around a year and a half of early access.read 6 Sep 2026 | about 18 months | 19 months | 103% | Overdueby 2 weeks | |
| Daimon BladesDaimon Blades | We want to make sure that you and the community can have a strong impact on our plan moving forward. Making sure to implement your feedback, your ideas is essential to us. Therefore, while we cannot commit to a precise Early Access duration, we think the game should launch in 1.0 around the summer 2026.read 13 Sep 2026 | 11 monthsuntil 31 Aug 2026 | 11 months | 103% | Overdueby 1 week | |
| Shaolin vs Wutang LegendsShaolin vs Wutang Legends | Approximately 1 yearread 14 Sep 2026 | about 12 months | 12 months | 102% | Overdueby 1 week | |
| Supermarket Simulator ProSupermarket Simulator Pro | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Synthwave TunnelSynthwave Tunnel | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Goblin Assault: Tower DefenseGoblin Assault: Tower Defense | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Home Cleaning: Cozy Baby CleanupHome Cleaning: Cozy Baby Cleanup | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Soccer Pro SimulatorSoccer Pro Simulator | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Forgotten Cave: Roguelite Dungeon CrawlerForgotten Cave: Roguelite Dungeon Crawler | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks | |
| Car Mechanic WorkshopCar Mechanic Workshop | We estimate that we will be in Early Access for about one and a half years. This timeframe will allow us to gather feedback, implement new features, and polish the game based on player input.read 10 Sep 2026 | about 18 months | 18 months | 102% | Overdueby 2 weeks |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.