How long did they say Early Access would take, and how long has it been? · 2,737 in Early Access · 3,786 promises read · 1,251 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,215 | 1,190 | 252% | 2 months | 1,15995% | 45of 1,044 parsed | — |
| 2025 | 486 | 486 | 00% | 13 months | 45493% | 169of 388 parsed | — |
| 2024 | 257 | 257 | 00% | 2 years 1 month | 24395% | 147of 197 parsed | — |
| 2023 | 134 | 134 | 00% | 3 years 2 months | 12493% | 79of 102 parsed | — |
| 2022 | 91 | 91 | 00% | 4 years 2 months | 8492% | 54of 65 parsed | — |
| 2021 | 72 | 72 | 00% | 5 years 2 months | 6590% | 41of 50 parsed | — |
| 2020 | 57 | 57 | 00% | 6 years 2 months | 5698% | 30of 37 parsed | — |
| 2019 | 53 | 53 | 00% | 7 years 3 months | 53100% | 27of 30 parsed | — |
| 2018 | 36 | 36 | 00% | 8 years 3 months | 3494% | 26of 27 parsed | — |
| 2017 | 47 | 47 | 00% | 9 years 3 months | 4698% | 25of 27 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| TDP4: Team BattleTDP4: Team Battle | We plan to stay in Early Access for approximately 6 to 12 months. This timeframe will allow us to implement community feedback, polish the game, and introduce new features based on player suggestions.read 12 Sep 2026 | 6–12 months | 20 months | 170% | Overdueby 8 months | |
| Lightyear FrontierLightyear Frontier | Our timeline continues to evolve according to the game's needs and community feedback. We have decided to extend our original timeline of 18 months of EA in order to make more substantial changes to the core gameplay and planet. Our current estimate sees us exiting Early Access in 2026, but we are willing to extend that further if it means a better game for our players.read 12 Sep 2026 | about 18 months | 2 years 6 months | 166% | Overdueby 12 months | |
| TerraTech WorldsTerraTech Worlds | We could say "until it's done", but Payload games aren't done until players are finished with them! As TerraTech remains to this day, TerraTech Worlds will be actively maintained, extended and evolved for years beyond Early Access. We estimate about 18 months to bring all the core features and content to a state we feel good about calling 1.0. That means the game will feel solid and polished, with hundreds of hours of gameplay ready to go - but with thousands more still to come as we embark on a multi-year, post 1.0 content roadmap.read 5 Sep 2026 | about 18 months | 2 years 6 months | 165% | Overdueby 12 months | |
| From Glory To GooFrom Glory To Goo | The game will remain in Early Access for roughly another 18 months (2027/2028). As I will be adding at least 1 more playable, asymmetric faction and additional campaign chapters. This will allow me to ensure the campaign delivers a compelling and polished experience.read 7 Sep 2026 | about 18 months | 2 years 5 months | 163% | Overdueby 11 months | |
| Elven City SimulatorElven City Simulator | We plan to keep Elven City Simulator in early access at least until the end of 2025.read 11 Sep 2026 | 14 monthsuntil 31 Dec 2025 | 23 months | 163% | Overdueby 9 months | |
| Final FactoryFinal Factory | 18 monthsread 13 Sep 2026 | about 18 months | 2 years 5 months | 162% | Overdueby 11 months | |
| CONVRGENCECONVRGENCE | To implement everything planned, it will take approximately 1.5 years.the store says it leaves Early Access on 17 Sep 2026 | about 18 months | 2 years 5 months | 160% | Overdueby 11 months | |
| BMX BastardsBMX Bastards | Based on my current development plans, I anticipate that BMX Bastards will remain in Early Access until the end of 2025. However, this estimate may change depending on the feedback received and any additional features or improvements that arise during development. My goal is to ensure that all content and mechanics are as polished as possible before the full release.read 8 Sep 2026 | 14 monthsuntil 31 Dec 2025 | 22 months | 159% | Overdueby 8 months | |
| Security ControlSecurity Control | The current plan is to have the full version of the game to be released in 2025. Though this may change as we increase the scope of the game.read 14 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 2 years | 159% | Overdueby 9 months | |
| ProportionsProportions | Proportions will remain in Early Access until we have implemented all the features that allow the community to fully enjoy and sustain the game. Our goal is to ensure that the game is complete and polished, with all the necessary elements that make it engaging and fun for players. We will continue to work closely with our community to gather feedback and make improvements, aiming for a full release as soon as possible. We plan to end it by the end of 2025.read 10 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 23 months | 154% | Overdueby 8 months | |
| Micro WarsMicro Wars | We’re looking for feedback and suggestions which will drive the length of the Early Access. Loosely, we’re looking at fully releasing summer of next year given the additional content we want to add to the campaign and unit roster, but that is heavily dependent on what changes we need to make based on feedback from you in the early access.read 13 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years | 153% | Overdueby 8 months | |
| Deepest WorldDeepest World | Until ~2025.read 10 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years | 152% | Overdueby 8 months | |
| REKAREKA | Although we can’t give a definitive date, we anticipate that REKA will be in Early Access development for the remainder of 2024, with 1.0 launching in 2025.read 12 Sep 2026 | 16 monthsuntil 31 Dec 2025 | 2 years | 150% | Overdueby 8 months | |
| The Lord of TimeThe Lord of Time | The story side of the game revolves around major questlines. Currently the game has 5 major questlines, the plan is to reach 50 major questlines. I expect it to be finished by late 2025.read 9 Sep 2026 | 18 monthsuntil 31 Dec 2025 | 2 years 3 months | 149% | Overdueby 9 months | |
| First DwarfFirst Dwarf | We’re aiming for approximately no more than 18 months before releasing the final version. Stated time we spend on updating First Dwarf may change according to the received feedback from the community. We’ll be implementing the changes needed for the full release of the game and leaving Early Access when both us and players will be content with the final look of our title.read 13 Sep 2026 | 0–18 months | 2 years 3 months | 149% | Overdueby 9 months | |
| ASKAASKA | We are scheduled to launch the game in 2025, with ongoing reviews and adjustments based on community feedback to ensure the game evolves in line with community expectations and desires.read 8 Sep 2026 | 18 monthsuntil 31 Dec 2025 | 2 years 3 months | 149% | Overdueby 9 months | |
| ElementyleElementyle | Current development goals are as follows: Open-Alpha Completed - Begin Open Beta: 12/31/2024 Open-Beta Completed - Full Release: 12/31/2025 These goals are subject to change but the goal will be to maintain an open testing environment all the way through to full release. Progress and stats may be reset periodically during Early Access and additionally once beta is completed and the game is moved to full production.read 12 Sep 2026 | 17 monthsuntil 31 Dec 2025 | 2 years 1 month | 149% | Overdueby 8 months | |
| No Rest for the WickedNo Rest for the Wicked | We look forward to announcing the release date for the 1.0 version. We successfully made it through the process of becoming a self-publishing independent studio in 2025 allowing us more control for the vision of the game. No Rest for the Wicked still needs more features, suggestions and feedback on the journey to launch. The timeline has changed some based on feedback, and our shared desire to reach the highest level of quality. We are sharing updates consistently and transparently as they are made. Patch notes and content are actively shared on Steam and our social channels. Check them out for more info.read 13 Sep 2026 | 20 monthsuntil 31 Dec 2025 | 2 years 5 months | 144% | Overdueby 9 months | |
| Towercore: SurvivorsTowercore: Survivors | Towercore will be in Early Access for one year and three months, but possibly longer depending on how the design develops with player feedback.read 14 Sep 2026 | about 15 months | 22 months | 144% | Overdueby 7 months | |
| Lost HopeLost Hope | Lost Hope is currently available in Early Access, and our goal is to robustly develop and implement features according to the community's expectations. While we can't provide a specific end date for this phase, we focus on ensuring the highest quality experience and expanding content. We plan to exit Early Access by 2025, adapting to our players' needs. We are open to feedback and actively collaborate with our community to deliver an unforgettable game. Thank you for your support in this dynamic phase of development!read 11 Sep 2026 | 21 monthsuntil 31 Dec 2025 | 2 years 5 months | 140% | Overdueby 8 months | |
| Ancient Wars: Medieval CrusadesAncient Wars: Medieval Crusades | The current plan is to release the full game in 2025; However, this may vary since until the community is satisfied with the product we will not stop adding or modifying its characteristics.read 6 Sep 2026 | 23 monthsuntil 31 Dec 2025 | 2 years 8 months | 137% | Overdueby 9 months | |
| Chef RPGChef RPG | Approximately 1.5 years, with regular content updates during this time.read 13 Sep 2026 | about 18 months | 2 years | 134% | Overdueby 6 months | |
| New CycleNew Cycle | The exact duration of this period will depend on feedback from our players about what adjustments should be made on the game's core mechanics and whether we can create new game modes based on the desires of our community. Our current plan is to stay in Early Access for 12 to 24 months.read 12 Sep 2026 | 12–24 months | 2 years 8 months | 133% | Overdueby 8 months | |
| City 20City 20 | We’ve been in Early Access for a year and a half now, adding a ton of new content and features along the way. We will continue to expand the game, and we estimate it will take approximately one more year of active development to fully realize our vision and reach version 1.0.read 12 Sep 2026 | 12–18 months | 2 years | 132% | Overdueby 6 months | |
| Drive Thru MiamiDrive Thru Miami | We expect our game release in 18 Months. Our main focus is to collect as much feedback and suggestion as possible from as many players as possible by the time. However, the roadmap is subject to change according to how the game will progress with the community feedback.the store says it leaves Early Access on 31 Aug 2026 | about 18 months | 23 months | 125% | Overdueby 5 months | |
| AutoForgeAutoForge | We are looking at being in Early Access for one to two years. We have a good understanding of where we want to take the game but are also listening to the community which may change our plans some.the store says it leaves Early Access on 28 Oct 2026 | 12–24 months | 2 years 6 months | 123% | Overdueby 6 months | |
| Starwisp HyperdriveStarwisp Hyperdrive | About two years, with a full release planned in early 2026.read 8 Sep 2026 | about 2 years | 2 years 5 months | 122% | Overdueby 5 months | |
| Pinhead AdventuresPinhead Adventures | Pinhead Adventures will be in Early Access for two years.read 11 Sep 2026 | about 2 years | 2 years 5 months | 122% | Overdueby 5 months | |
| Towers of AghasbaTowers of Aghasba | We expect Towers of Aghasba to be in Early Access for around 12-18 months to work in player feedback and incorporate all the content originally envisioned for the game.read 11 Sep 2026 | 12–18 months | 22 months | 121% | Overdueby 4 months | |
| ArcheanArchean | 1-2 yearsread 12 Sep 2026 | 12–24 months | 2 years 4 months | 117% | Overdueby 4 months | |
| Limbo RevolutionLimbo Revolution | 1-2 Years, as we have planned a lot of features such as, vehicles, in-depth story, player settlement building and many more. We will try to go for weekly updates and if not we will be posting in the discord and steam community as to why we will not be updating that week. A lot of those weekly updates will be bug fix focus with monthly bringing content or major fixes.read 7 Sep 2026 | 12–24 months | 2 years 4 months | 116% | Overdueby 4 months | |
| Ships At SeaShips At Sea | We currently expect Ships At Sea to remain in Early Access for at least another 1–2 years as we continue expanding and polishing the experience. The upcoming updates planned for 2026 will complete the planned Class 4 progression, including wind turbine supply operations with deployable daughter crafts, ferry gameplay, and crab and lobster fishing. After that, development will continue toward the final planned Class 5 ships and their related gameplay systems.read 12 Sep 2026 | 12–24 months | 2 years 4 months | 116% | Overdueby 4 months | |
| PositronPositron | I've made a lot of progress on the game throughout 2024 and 2025, working on it over weekends primarily. The scope of what the final finished game might look like hasn't yet been fully determined, but I expect to be leaving Early Access around Q2 2026. The game will also be released to consoles at the same time.read 11 Sep 2026 | 19 monthsuntil 30 Jun 2026 | 22 months | 115% | Overdueby 3 months | |
| Dark and DarkerDark and Darker | We expect the game to be in Early Access for approximately 12 to 24 months.read 6 Sep 2026 | 12–24 months | 2 years 3 months | 114% | Overdueby 3 months | |
| ISLANDS MIGHT FLYISLANDS MIGHT FLY | I aim to release ISLANDS MIGHT FLY after 24-26 months of Early Access.read 8 Sep 2026 | 24–26 months | 2 years 6 months | 113% | Overdueby 4 months | |
| TormentisTormentis | After the first year in Early Access, we have already implemented many player requests and continue working on balancing. Our plan is to leave Early Access by mid-2026 at the latest.read 10 Sep 2026 | 23 monthsuntil 30 Jun 2026 | 2 years 2 months | 112% | Overdueby 3 months | |
| IN HEAT: Lustful NightsIN HEAT: Lustful Nights | Depending on our pace we're currently looking at approximately 1-2 years of development until the game is completed. This timespan includes the implementation of new levels, characters, and features, as well as the balancing of all of these.read 12 Sep 2026 | 12–24 months | 2 years 3 months | 112% | Overdueby 3 months | |
| Atomic PicnicAtomic Picnic | Our current estimation is at least through mid 2026. But since we want to make Atomic Picnic the best game we can, we don't have a specific end date planned right now.read 12 Sep 2026 | 20 monthsuntil 30 Jun 2026 | 22 months | 111% | Overdueby 2 months | |
| Glyphica: Typing SurvivalGlyphica: Typing Survival | We plan on releasing the game sometime in the first half of 2026read 5 Sep 2026 | 21 monthsuntil 30 Jun 2026 | 23 months | 110% | Overdueby 2 months | |
| Calculate ItCalculate It | The planned time for the game to be in early access is around one-two year.read 13 Sep 2026 | 12–24 months | 2 years 2 months | 110% | Overdueby 2 months | |
| The Emperor and StateThe Emperor and State | It is roughly estimated that it will take about 1-2 years to reach the official 1.0 version, I'll be collecting feedback from players, optimizing and updating the game.read 14 Sep 2026 | 12–24 months | 2 years 2 months | 107% | Overdueby 2 months | |
| SublimitySublimity | This process takes about 14-24 months.read 10 Sep 2026 | 14–24 months | 2 years 1 month | 106% | Overdueby 1 month | |
| Volleyborne: Unbound HorizonsVolleyborne: Unbound Horizons | Approximately 12 - 24 months, since our team is very small.read 12 Sep 2026 | 12–24 months | 2 years 1 month | 105% | Overdueby 1 month | |
| SkillswornSkillsworn | 1-2 years depending on community feedback.read 14 Sep 2026 | 12–24 months | 2 years 1 month | 105% | Overdueby 1 month | |
| Mushiverse - Online BoardgameMushiverse - Online Boardgame | Our early access phase will end once we have optimized the bugs and the balance of characters and villages to an optimal level, meaning when we can say that our game is fully ready. According to our estimates, this will take approximately 1.5 to 2 years.read 10 Sep 2026 | 18–24 months | 2 years | 102% | Overdueby 2 weeks | |
| Fantasy Map SimulatorFantasy Map Simulator | The Early Access period is expected to last one to two years, depending on the development progress based on community feedback.read 5 Sep 2026 | 12–24 months | 2 years | 101% | Overdueby 1 week | |
| Flip MasterFlip Master | Our goal is to have the full version of the game ready for release in Summer 2026.read 11 Sep 2026 | 22 monthsuntil 31 Aug 2026 | 22 months | 101% | Overdueby 1 week |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.