How long did they say Early Access would take, and how long has it been? · 3,133 in Early Access · 4,357 promises read · 1,382 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,327 | 1,293 | 343% | 2 months | 1,28096% | 56of 1,151 parsed | — |
| 2025 | 541 | 541 | 00% | 14 months | 51395% | 200of 441 parsed | — |
| 2024 | 277 | 277 | 00% | 2 years 1 month | 26495% | 160of 213 parsed | — |
| 2023 | 152 | 152 | 00% | 3 years 2 months | 14495% | 93of 120 parsed | — |
| 2022 | 102 | 102 | 00% | 4 years 2 months | 9795% | 61of 74 parsed | — |
| 2021 | 79 | 79 | 00% | 5 years 2 months | 7291% | 47of 57 parsed | — |
| 2020 | 68 | 68 | 00% | 6 years 2 months | 6799% | 39of 46 parsed | — |
| 2019 | 59 | 59 | 00% | 7 years 3 months | 59100% | 33of 36 parsed | — |
| 2018 | 48 | 48 | 00% | 8 years 3 months | 4696% | 34of 35 parsed | — |
| 2017 | 79 | 79 | 00% | 9 years 3 months | 7899% | 48of 51 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Vanguard VVanguard V | Until completion. We are targeting Spring of 2018 for the final release.read 15 Sep 2026 | 12 monthsuntil 31 May 2018 | 9 years 4 months | 929% | Overdueby 8 years 4 months | |
| Ship ItShip It | We are targeting full launch in October 2017read 15 Sep 2026 | 13 monthsuntil 31 Oct 2017 | 9 years 11 months | 916% | Overdueby 8 years 10 months | |
| PuppetsVRPuppetsVR | We hope to bring enough changes in the next 8 to 12 months to declare it a released product. This doesn't mean we won't continue to implement customization options down the line.read 14 Sep 2026 | 8–12 months | 9 years | 897% | Overdueby 8 years | |
| Final StrikeFinal Strike | Will will continue to develop the game in Early Access until top tier VR hardware, such as the Valve Vive, are completed with development and brought to a consumer market. We expect that this will happen between 8 to 14 months.read 11 Sep 2026 | 8–14 months | 10 years 3 months | 877% | Overdueby 9 years 1 month | |
| SpaceSysSpaceSys | 9-12 monthsread 13 Sep 2026 | 9–12 months | 8 years 6 months | 849% | Overdueby 7 years 6 months | |
| WabaWaba | 1 yearread 12 Sep 2026 | about 12 months | 8 years 2 months | 819% | Overdueby 7 years 2 months | |
| Yore VRYore VR | The plan is to stay in Early Access for 12-16 months to augment the current build with more content to explore, crafting systems, dungeons and eventually multiplayer and PvP. Our roadmap has the final version hitting the shelves sometime near the end 2017.read 15 Sep 2026 | 12–16 months | 9 years 11 months | 742% | Overdueby 8 years 7 months | |
| Car Car Crash Hands On EditionCar Car Crash Hands On Edition | a few months more. ETA for out of early access March 2018read 14 Sep 2026 | 21 monthsuntil 31 Mar 2018 | 10 years 2 months | 583% | Overdueby 8 years 5 months | |
| True Boxing VRTrue Boxing VR | The plan is to have a 6 months development period and to be able to launch version 1.0 in fall 2024. True Boxing VR will continue to be developed, and as the VR headset technology develops further the game will also improve.read 11 Sep 2026 | about 6 months | 2 years 4 months | 460% | Overdueby 22 months | |
| PutridnessPutridness | About a year. Planned to release 3 independent scenarios will be released with different plots and locations, each subsequent one will be in a slightly different genre, as well as longer in duration, but nothing will stop from creating new scenarios.read 10 Sep 2026 | about 12 months | 4 years 7 months | 457% | Overdueby 3 years 7 months | |
| Guided Meditation VRGuided Meditation VR | Our goal is to leave early access in late 2018.read 12 Sep 2026 | 2 years 3 monthsuntil 31 Dec 2018 | 9 years 11 months | 442% | Overdueby 7 years 8 months | |
| Tomb Explorer VRTomb Explorer VR | Our current plan is to have the game in Early Access for a period of six months, which we believe will provide ample time to finalize the remaining chapters and add any additional planned content.read 15 Sep 2026 | about 6 months | 2 years 1 month | 425% | Overdueby 19 months | |
| RUMBLERUMBLE | Could be up to a year, maybe longer. But that doesn’t mean there won’t be updates within that time, on the contrary. We intend to gradually build the game up to a full release, updating it with individual additions as time goes on.read 14 Sep 2026 | 0–12 months | 4 years | 398% | Overdueby 3 years | |
| Draconic Order VRDraconic Order VR | I said 2 years... 3 years ago.read 15 Sep 2026 | 24–36 months | 9 years 10 months | 329% | Overdueby 6 years 10 months | |
| Derail ValleyDerail Valley | We've set a really high bar for what we want the complete Derail Valley to be - the best train simulator game in the world. We're working towards completing it in a couple of years, if all goes well.read 14 Sep 2026 | 24–36 months | 7 years 8 months | 255% | Overdueby 4 years 8 months | |
| TvoriTvori | From one to four years.read 15 Sep 2026 | 12–48 months | 10 years 1 month | 251% | Overdueby 6 years 1 month | |
| Blood TrailBlood Trail | Blood Trail could be in Early Access for some time. We place quality above all else, and we won't rush anything at that expense. It would be reasonable to expect somewhere between 1 to 3 years. What we deliver within that time span can be strengthened by Early Access success!read 9 Sep 2026 | 12–36 months | 7 years 6 months | 249% | Overdueby 4 years 6 months | |
| Alien DawnAlien Dawn | We expect Alien Dawn to remain in Early Access for approximately 1–2 years. This timeline may change depending on player feedback, development priorities, and the amount of additional content and polish we ultimately decide to include. Our priority is to make sure the game is ready for its full release rather than rushing toward a specific date.read 15 Sep 2026 | 12–24 months | 4 years 11 months | 245% | Overdueby 2 years 11 months | |
| StrayedStrayed | We plan for Strayed to be in Early Access for approximately one year.read 13 Sep 2026 | about 12 months | 2 years 5 months | 241% | Overdueby 17 months | |
| PlutoPluto | We have a long journey ahead of us! We expect that it will be a few years before we are fully out of early access. With your help, we’re making Pluto the best that it can be.read 12 Sep 2026 | 24–48 months | 8 years 7 months | 214% | Overdueby 4 years 7 months | |
| VR GiantsVR Giants | The current plan is to release the game in late 2024; however, this may change depending on how the final development phases go and what features our community requests.read 7 Sep 2026 | 19 monthsuntil 31 Dec 2024 | 3 years 3 months | 206% | Overdueby 20 months | |
| AcidPunk : Echoes of Doll CityAcidPunk : Echoes of Doll City | Until we consider the game satisfying enough. We aim for a final release for Summer 2022.read 14 Sep 2026 | 6 years 1 monthuntil 31 Aug 2022 | 10 years 1 month | 166% | Overdueby 4 years | |
| CONVRGENCECONVRGENCE | To implement everything planned, it will take approximately 1.5 years.the store says it leaves Early Access on 17 Sep 2026 | about 18 months | 2 years 5 months | 160% | Overdueby 11 months | |
| FarmDFarmD | It's hard to say at this stage, particularly given the open-ended nature of a sandbox game and the potential for interactivity in the VR space. But given the pace of things so far, it will probably be 2-3 years until the game would be out of an Early Access state.read 15 Sep 2026 | 24–36 months | 4 years 9 months | 160% | Overdueby 21 months | |
| Security ControlSecurity Control | The current plan is to have the full version of the game to be released in 2025. Though this may change as we increase the scope of the game.read 14 Sep 2026 | 15 monthsuntil 31 Dec 2025 | 2 years | 159% | Overdueby 9 months | |
| HARD BULLETHARD BULLET | After we finish our newest RIDE mode in summer 2024, we’ll focus on the next and final game mode that will bring larger locations, more randomness, new AI, and (hopefully) a more story-driven narrative to the game. Stay tuned and join our communities for more info: Discordread 15 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2024 | 5 years 11 months | 154% | Overdueby 2 years 1 month | |
| Ancient Dungeon VRAncient Dungeon VR | The current plan is to stay in early access until all features that are planned have been developed. Since the start of early access, a lot of new features have already been announced that we never thought we would add, like Multiplayer for example. This is why we can't give a perfect estimate and will need to adjust the release date of the full version once more features have finished development. Furthermore, since this is a roguelite game, there are endless possibilities content wise. We have a lot of ideas that we want to realize which may take a considerable amount of time. We expect to have most of the content finished around end of 2025.read 12 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2025 | 4 years 10 months | 117% | Overdueby 8 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.