How long did they say Early Access would take, and how long has it been? · 3,454 in Early Access · 4,860 promises read · 1,518 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,400 | 1,355 | 453% | 2 months | 1,36197% | 59of 1,215 parsed | — |
| 2025 | 589 | 589 | 00% | 14 months | 56696% | 227of 493 parsed | — |
| 2024 | 296 | 296 | 00% | 2 years 1 month | 28697% | 176of 231 parsed | — |
| 2023 | 163 | 163 | 00% | 3 years 2 months | 15696% | 100of 129 parsed | — |
| 2022 | 115 | 115 | 00% | 4 years 3 months | 11096% | 68of 82 parsed | — |
| 2021 | 90 | 90 | 00% | 5 years 2 months | 8493% | 55of 65 parsed | — |
| 2020 | 74 | 74 | 00% | 6 years 2 months | 7399% | 44of 52 parsed | — |
| 2019 | 66 | 66 | 00% | 7 years 3 months | 66100% | 38of 42 parsed | — |
| 2018 | 56 | 56 | 00% | 8 years 3 months | 5598% | 40of 41 parsed | — |
| 2017 | 149 | 149 | 00% | 9 years 5 months | 14899% | 102of 105 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Jet RushJet Rush | Our current goal is to take the game out of Early Access within a year. We firmly believe that with feedback, we can promptly release more content.read 8 Sep 2026 | 0–12 months | 16 months | 134% | Overdueby 4 months | |
| Legend BattlesLegend Battles | It will last about 3 to 6 months.read 16 Sep 2026 | 3–6 months | 8 months | 134% | Overdueby 2 months | |
| DUNGEON OF LOVE: Catch MonstersDUNGEON OF LOVE: Catch Monsters | As long as needed. It will take between 8 and 14 months approximately.read 9 Sep 2026 | 8–14 months | 19 months | 134% | Overdueby 5 months | |
| Songs of SyxSongs of Syx | 1.0 will be released approximately 2023. If the game continues to have financial success, I hope to add a lot more to it after. Edit 2024: 1.0 will be released Q1 2025 Edit 2025: 1.0 will be released when I am happy with it.read 17 Sep 2026 | 4 years 6 monthsuntil 31 Mar 2025 | 6 years | 133% | Overdueby 18 months | |
| DreamspringDreamspring | At the time of Early Access release, the estimated time is around 6 months to a year of additional development. But this may change with player feedback.the store says it leaves Early Access on 3 Oct 2026 | 6–12 months | 16 months | 133% | Overdueby 4 months | |
| Call to Arms: Panzer EliteCall to Arms: Panzer Elite | The game is scheduled for release nine months after the start of Early Access, and we are working with discipline toward that goal. However, our top priority is to ensure it reaches its full potential, both for the community and our team. We stick to our internal deadlines as closely as possible, but quality always comes first. If needed, we’ll make slight adjustments to our plans. Our goal is to strike the right balance between staying on schedule and taking more time when it results in a better experience for players.read 16 Sep 2026 | about 9 months | 12 months | 133% | Overdueby 3 months | |
| EXFILEXFIL | We are anticipating Exfil to be in Early Access until the end of 2026. This is still the goal in early 2026! Onward and Upward!read 16 Sep 2026 | 16 monthsuntil 31 Mar 2026 | 21 months | 132% | Overdueby 5 months | |
| Hostile LandsHostile Lands | 1 yearthe store says it leaves Early Access on 25 Sep 2026 | about 12 months | 16 months | 132% | Overdueby 4 months | |
| Dream of the Star HavenDream of the Star Haven | 2 yearsread 15 Sep 2026 | about 2 years | 2 years 8 months | 132% | Overdueby 8 months | |
| The Ghost - Task of the Ghost HuntersThe Ghost - Task of the Ghost Hunters | We can't say how long it will stay in Early Access status. We strive to keep the product in Early Access until around November 2025.read 12 Sep 2026 | 2 years 6 monthsuntil 30 Nov 2025 | 3 years 4 months | 132% | Overdueby 10 months | |
| Corsairs LegacyCorsairs Legacy | We're expecting to be in Early Access for no longer than 2 years. As development progresses, we will share ongoing updates in devlogs that will help determine a more specific timeline for the game's release from Early Access.read 15 Sep 2026 | 0–24 months | 2 years 8 months | 131% | Overdueby 8 months | |
| StardeusStardeus | 2-3 years or more.read 16 Sep 2026 | 24–36 months | 3 years 11 months | 131% | Overdueby 11 months | |
| Death TrashDeath Trash | We don't know exactly how long this game will still be in Early Access. Our past attempts at predicting it were way too optimistic. We are a small team working on our first large game and didn't expect the complexity of this project. We are doing our best to get Death Trash done as soon as possible while still achieving the quality it deserves. Our current state (June 2025): We have more than 50% of the work done which was planned for Early Access. (Talking about the actual work tasks here, not the accessible content.) The remaining tasks are concrete content-related, not vague, and almost all of them consist of stuff we have already done in the past. There is a rough roadmap in the game client and here on the store page.read 17 Sep 2026 | 3 years 11 monthsuntil 30 Jun 2025 | 5 years 1 month | 131% | Overdueby 14 months | |
| Sky HarvestSky Harvest | Three to six months. It will need some time to take feedback and iron out all of the issues.read 16 Sep 2026 | 3–6 months | 8 months | 130% | Overdueby 2 months | |
| Six Days in FallujahSix Days in Fallujah | We’re aiming for a Full Release towards the end of 2025. Please see our roadmap, which describes additional content we plan to release during Early Access.read 5 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2025 | 3 years 3 months | 130% | Overdueby 9 months | |
| Elixir of LifeElixir of Life | We sincerely thank you for your support and feedback during our Early Access journey. Sharing our game with you and listening to your opinions means a lot to us. We are working hard to make the game richer, better balanced, and more enjoyable. Our goal is to release the full version of our game in the first half of 2025. During this time, we will add new features, content, quests, characters, items, enemies, and regions. We will also focus on testing, fixing bugs, and optimizing the game for the best possible experience. We’re excited to share the release timeline with you. While this date is not final, we assure you that we’re committed to completing the game as soon as possible without compromising its quality.read 16 Sep 2026 | 4 years 2 monthsuntil 30 Jun 2025 | 5 years 5 months | 129% | Overdueby 15 months | |
| Sacred FireSacred Fire | We plan to stay in Early Access approximately till summer 2025. The release of v1.0 will update the game with the third and final act of the story, more character art variety and localization.read 15 Sep 2026 | 3 years 10 monthsuntil 31 Aug 2025 | 4 years 11 months | 128% | Overdueby 13 months | |
| Empire of Vice : ChicagoEmpire of Vice : Chicago | We expect Empire of Vice: Chicago to remain in Early Access for approximately 3 to 6 months. This period will allow us to add content, improve balance, and refine the narrative and strategic systems based on community feedback.read 10 Sep 2026 | 3–6 months | 8 months | 128% | Overdueby 2 months | |
| Super Cloud FightSuper Cloud Fight | We plan to remain in Early Access for approximately 1 year. However, the duration may be subject to change based on development progress and community feedback. While we strive to establish a reasonable timeframe, the nature of game development is inherently unpredictable, making it challenging to provide an exact estimate.read 16 Sep 2026 | about 12 months | 15 months | 127% | Overdueby 3 months | |
| 修仙故事: 無儘劍域 Cultivation Story: Infinite Sword Realm修仙故事: 無儘劍域 Cultivation Story: Infinite Sword Realm | 6-12 months.read 14 Sep 2026 | 6–12 months | 15 months | 127% | Overdueby 3 months | |
| Drive Thru Miami - Restaurant SimulatorDrive Thru Miami - Restaurant Simulator | We expect our game release in 18 Months. Our main focus is to collect as much feedback and suggestion as possible from as many players as possible by the time. However, the roadmap is subject to change according to how the game will progress with the community feedback.the store says it leaves Early Access on 31 Aug 2026 | about 18 months | 23 months | 126% | Overdueby 5 months | |
| TCG Multiplayer Card Shop SimulatorTCG Multiplayer Card Shop Simulator | Early Access phase is estimated to last about a year. This can be changed regarding to players feedbacks.the store says it leaves Early Access on 25 Aug 2026 | about 12 months | 15 months | 125% | Overdueby 3 months | |
| AutoForgeAutoForge | We are looking at being in Early Access for one to two years. We have a good understanding of where we want to take the game but are also listening to the community which may change our plans some.the store says it leaves Early Access on 28 Oct 2026 | 12–24 months | 2 years 6 months | 124% | Overdueby 6 months | |
| SCADSCAD | The game will be in Early Access approximately for 3 months. Depending on the feedback received, adding extra potential features might increase the development time.read 11 Sep 2026 | about 3 months | 4 months | 123% | Overdueby 3 weeks | |
| Starwisp HyperdriveStarwisp Hyperdrive | About two years, with a full release planned in early 2026.read 17 Sep 2026 | about 2 years | 2 years 5 months | 123% | Overdueby 5 months | |
| Touhou: Fading IllusionTouhou: Fading Illusion | Several years. We plan to release the full version of one of the eight chapters in 2025, but at this stage, it is difficult to predict how long the production of the rest will take. It may go faster due to the existing materials being reused.read 10 Sep 2026 | 3 years 1 monthuntil 31 Dec 2025 | 3 years 9 months | 123% | Overdueby 8 months | |
| Pinhead AdventuresPinhead Adventures | Pinhead Adventures will be in Early Access for two years.read 11 Sep 2026 | about 2 years | 2 years 5 months | 122% | Overdueby 5 months | |
| Towers of AghasbaTowers of Aghasba | We expect Towers of Aghasba to be in Early Access for around 12-18 months to work in player feedback and incorporate all the content originally envisioned for the game.read 11 Sep 2026 | 12–18 months | 22 months | 122% | Overdueby 4 months | |
| SUPER PEOPLESUPER PEOPLE | Our goal is to release a well-polished game to give the best experience possible and announcing an exact timeline at this stage of development is very challenging. That said, we also want to be transparent with our community, so with the understanding that these plans may change - The current target for SUPER PEOPLE's full release is within 2025.read 16 Sep 2026 | 3 years 3 monthsuntil 31 Dec 2025 | 3 years 11 months | 121% | Overdueby 8 months | |
| PrimordialisPrimordialis | I'm estimating that it will be in early access for about 1 year, however estimating development time is hard so this is very approximate.read 5 Sep 2026 | about 12 months | 15 months | 121% | Overdueby 3 months | |
| TRYP FPV: Drone Racer SimulatorTRYP FPV: Drone Racer Simulator | We don’t have a precise date for the final version, but TRYP FPV will remain in Early Access throughout 2025. We will continue to enrich the game with new features and content, always striving for perfection to provide you with the most immersive FPV flight experience possible.read 16 Sep 2026 | 3 years 6 monthsuntil 31 Dec 2025 | 4 years 3 months | 120% | Overdueby 9 months | |
| Devil Spire FallsDevil Spire Falls | It will take one year to add all the content that is needed for the game to be considered finished. Further updates and expansions are also possible after that, depending on how well-received the game is. The game has indeed sold, and was well received, enough that we can afford to continue developing it for years to come, but always delivering you a new content Update every week! Not to mention, the pile of suggestions and wishes the players have is too big to ignore!read 12 Sep 2026 | about 12 months | 14 months | 120% | Overdueby 2 months | |
| DEADCAM | ANALOG • SURVIVAL • HORRORDEADCAM | ANALOG • SURVIVAL • HORROR | DEADCAM is planned to be in Early Access roughly for about a year.read 17 Sep 2026 | about 12 months | 14 months | 119% | Overdueby 2 months | |
| MythrealmMythrealm | We estimate that Mythrealm will be in the Early Access phase for 6-9 months. That will give us time to fully polish all the games features, fix any bugs and add all the extra content for the Full Release.read 16 Sep 2026 | 6–9 months | 11 months | 119% | Overdueby 2 months | |
| SCP: NemesiSCP: Nemesi | At the moment, our estimated Early Access phase is around 30 months from the initial launch. However, please keep in mind that this timeline is subject to change as we work to deliver the best possible experience for our players. Rest assured, we are fully committed to our goal, and your support and feedback will be instrumental in shaping the game's progress.read 8 Sep 2026 | about 2 years 6 months | 3 years | 118% | Overdueby 6 months | |
| O2Jam : The BeginningO2Jam : The Beginning | We are planning an Early Access period of approximately six months. Our development team will continue improving the game until we determine that it is fully optimized for the Steam platform and PC environment. During this process, participating players will receive discounted pricing and various benefits.read 12 Sep 2026 | about 6 months | 7 months | 118% | Overdueby 1 month | |
| UnificationUnification | 12 months. The current iteration of the game took 3 years to build a robust core system, and content additions are relatively straightforward from here.read 15 Sep 2026 | 12–36 months | 3 years 7 months | 118% | Overdueby 7 months | |
| MoteMancerMoteMancer | Roughly 12 months, with ongoing support and updates planned beyond 1.0. Update: MoteMancer is now largely feature complete, and development is focused on improving art, onboarding, balance, and quality of life.read 15 Sep 2026 | about 12 months | 14 months | 118% | Overdueby 2 months | |
| Usurper: SoulboundUsurper: Soulbound | The game has come a long way since its Early Access launch, and we’re now approaching the finish line. I plan to release the full version in 2025, but this will depend on final polish and player feedback. My focus is on ensuring that Usurper: Soulbound delivers the best experience possible.read 14 Sep 2026 | 4 years 2 monthsuntil 31 Dec 2025 | 4 years 10 months | 117% | Overdueby 8 months | |
| ArcheanArchean | 1-2 yearsread 12 Sep 2026 | 12–24 months | 2 years 4 months | 117% | Overdueby 4 months | |
| Tail DriftTail Drift | We are targeting 2024 for a full release.read 10 Sep 2026 | 10 years 2 monthsuntil 31 Dec 2024 | 11 years 11 months | 117% | Overdueby 21 months | |
| Limbo RevolutionLimbo Revolution | 1-2 Years, as we have planned a lot of features such as, vehicles, in-depth story, player settlement building and many more. We will try to go for weekly updates and if not we will be posting in the discord and steam community as to why we will not be updating that week. A lot of those weekly updates will be bug fix focus with monthly bringing content or major fixes.read 15 Sep 2026 | 12–24 months | 2 years 4 months | 117% | Overdueby 4 months | |
| Backrooms Not EscapeBackrooms Not Escape | We expect this game to be in Early Access for about 5-6 months, due to the fact that the game currently has 8 (9) levels, and we're currently planning to add another 20-25 levels. We also want to listen to the community and create the levels they want.read 14 Sep 2026 | 5–6 months | 7 months | 116% | Overdueby 4 weeks | |
| Ships At SeaShips At Sea | We currently expect Ships At Sea to remain in Early Access for at least another 1–2 years as we continue expanding and polishing the experience. The upcoming updates planned for 2026 will complete the planned Class 4 progression, including wind turbine supply operations with deployable daughter crafts, ferry gameplay, and crab and lobster fishing. After that, development will continue toward the final planned Class 5 ships and their related gameplay systems.read 16 Sep 2026 | 12–24 months | 2 years 4 months | 116% | Overdueby 4 months | |
| Console Shop SimulatorConsole Shop Simulator | Our goal is to release the full version within 12 months. This timeline allows us to implement all the features we initially planned and further enhance the game.read 16 Sep 2026 | 0–12 months | 14 months | 116% | Overdueby 2 months | |
| Salt Player for WindowsSalt Player for Windows | The early access phase is expected to last approximately 1 year, though this timeline may be adjusted based on user feedback and development progress.read 14 Sep 2026 | about 12 months | 14 months | 116% | Overdueby 2 months | |
| The Killing StoneThe Killing Stone | Roughly six months from the launch of the game on Early Access, depending on the scale of Early Access player feedback.read 15 Sep 2026 | about 6 months | 7 months | 116% | Overdueby 4 weeks | |
| Crab ChampionsCrab Champions | Anywhere from 1-3 years after the initial Early Access release: essentially as long as it takes for the game to have enough content and polish for me to consider it finished.read 13 Sep 2026 | 12–36 months | 3 years 6 months | 115% | Overdueby 6 months | |
| Endorphin ViceEndorphin Vice | it will be available in early access for 3-4 years, during this time, it will receive regular updates, improvements, and bug fixes. The dev will be working closely with the community to make sure that the final version of the game meets the expectations of the players. Keep in mind, the release date may vary and the early access period might increase or decrease depending on the development progress.read 12 Sep 2026 | 36–48 months | 4 years 7 months | 115% | Overdueby 7 months | |
| Mechanized Corps: RebirthMechanized Corps: Rebirth | The plan is to have Mechanized Corps: Rebirth out of early access when the game has reached a state where we have solid and balanced gameplay. Currently, we hope to be out of early access in roughly mid-2026.read 14 Sep 2026 | 16 monthsuntil 30 Jun 2026 | 18 months | 114% | Overdueby 2 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.