What developers changed, in their own words, newest first · page 86
| Game | Patch notes | Build | Published |
|---|---|---|---|
| More MoChat profile pictures and Traditional Chinese on macOS Added more MoChat profile pictures for each Maid, with a picker to switch between them. · Added Traditional Chinese for the interface and MoChat language options. · Improved MoChat icon fit in smaller windows. All the best, WhyDuck Studio | 26380231 | ||
| Hotfix v0.9.36 Bug Fixes · Fixed issues caused by road surface baking. | 26376704 | ||
| Patch Notes · v0.1.79 (Early Access) This patch fixes 30 reported bugs across racks, cabling, movement and customers. New zones stay closed to customers until you open them, and customers settle down after an outage. Added · Each availability zone has an Open to customers switch on the Relocate page. A zone you buy starts closed, so customers do not expect a share of it until you open it. Changed · Cosmetic mods join a save you al… | 26378303 | ||
| 1.0.5 Hotfix #2 Hello. Here are additional patch notes for version 1.0.5. Fixes Cleaned up the related logic to fix an issue where low-star equipment could become impossible to sell or dissolve under certain conditions. · Accessories and sub-armor have their own unique effects, so even when the Merchant Prince's Contract processes them automatically, one of each type is kept and enhanced. Improved the Crystal… | 26380010 | ||
| v0.4.1 Update Notes Reduced cloud save upload frequency to prevent the game from freezing; · Re-applying groundbait no longer starts from 0 and now inherits the time from the previous groundbait application. | 26379963 | ||
| Minor fixes - Improvements to the economic aspect of the Tutorial 2 MAP. - Enhanced UI resizing (accessible anywhere via the "O" or "P" keys). - 4K resolution settings are now available in the main menu, not just during a match. | 26378912 | ||
| v 1.43 Rare Monster Update Increased the chance of encountering the rare monster. | 26380013 | ||
| "Gathering Storm" Quest Now Manually Triggerable Dear players, We have made some adjustments to address the issues you’ve reported regarding quests getting stuck. 🔧 Current Fix Status The "Gathering Storm" quest has been changed to a manual trigger, allowing players to initiate it at their own convenience. For existing save files, we have implemented an automated repair mechanism designed to resolve issues where the "Gathering Storm" quest m… | 26378428 | ||
| Version 1.0.1 – Save Data Improvements **Version 1.0.1 – Save Data Improvements** - Improved save data compatibility with future game updates. - Added safeguards and backups for corrupted save files. - Improved the reliability of save data handling. | 26378802 | ||
| 1.5.7 Dainsleaf's Gambit now triggers when a KING is turned to Gold thanks to another Gambit (thanks FRO_PWR for reporting this bug on the discord). Change Golden Idol's Gambit proc chance from 1/3 to 1/2. | 26379999 | ||
| Demo hotfix: daily challenges after completing the demo This hotfix fixes an issue that could block daily challenges after finishing the demo and restarting the game. · Completed demo saves can now continue playing daily challenges without deleting progress or starting over. · Existing daily results and earned achievements are preserved. Consecutive-day tracking continues to use your saved completion dates. · The demo still ends after the fifth comp… | — | ||
| The road back from losing everything is shorter now(v2250) Brimir Update (v2250) 🩸 The road back from losing everything is shorter now · Provisions now carry a "Numeros drop rate" track. Every pick you spend on it makes Numeros drop more often · You carry more Numeros out of a death. Levels 7, 8 and 9 all kept 4; now it is 5 at Lv7, 7 at Lv8 and 10 at Lv9 · Pilgrim's Tokens raise "Numeros to Leave Behind" up to +7. It starts at 1,000 tokens and double… | 26379679 | ||
| Update: the crab gets angrier every night, and Dad built a workbenchmajor You beat the crab so fast that it took it personally. What's new · Dad's Workbench by the car: lake trash becomes scrap, scrap becomes a sharp axe or a heavy hammer for the whole team. · The crab gets angrier every night. Night two a plain axe works. Night three bring the sharp one. Night four nothing hurts it standing: tape a fish to a gas can, flip it, hit the belly. · Four nights till Monday… | — | ||
| Way to the Demo – Update Part 1 of 3major Hey everyone, A lot has changed in Travelers since the August 15 update. This is the first of three updates on the way to the demo: new character models, more combat options, reworked gore, more conversations, and a world with a lot more things to burn, break, and throw around. The game is still at a very early stage of development and very much a work in progress. This playtest is about trying… | 26379041 | ||
| Way to the Demo – Update Part 1 of 3major Hey everyone, A lot has changed in Travelers since the August 15 update. This is the first of three updates on the way to the demo: new character models, more combat options, reworked gore, more conversations, and a world with a lot more things to burn, break, and throw around. The game is still at a very early stage of development and very much a work in progress. This playtest is about trying… | — | ||
| Walk Through Cats & Localization Improvements Hello, cat sorters! This update brings a handy new way to move around the shop, along with translation improvements and a few extra fixes. Walk Through Cats · Added an optional setting that lets you walk through cats. It is off by default. · Press V to toggle it, or use the pause menu or Settings > Controls. The keyboard shortcut can be changed. · Controller players can toggle the setting from… | 26377801 | ||
| Version 1.2.5 Version 1.3 is well under way, but I decided to backport some of the fixes I've done so 1.2 is a little more stable. - Bug Fixes · Fixed Maize Crop not being identified as an outdoor maze by the game, breaking a few enemies. · Fixed camera occasionally getting stuck displaying Find My Pages' jumpscare. · Fixed certain enemies (those who are not always present in the maze, but not all of them) n… | 26379663 | ||
| Version 1.1.0 Release Log Added advanced rumble testing as groundwork for future support of importing rumble test data. · Added per-protocol device capabilities so each protocol entry shows only the available rumble, adaptive trigger, motion, and acquisition features while invalid outputs are hidden. · Fixed and enhanced GameInput trigger rumble: automatic recovery after reconnect or a missed initial enumeration, automa… | 26379573 | ||
| v0.10.32: Same feel everywhere I went through the game looking for things of one kind that behaved in different ways. Cards dimmed the screen five different ways and about half of them just popped up, detail cards came in half a dozen looks, stamps sat at eight different angles, and Esc did not always do what Back did. This update brings each of those down to one rule, so once you learn how something behaves you can count on… | 26379533 | ||
| Update Notes for 0.5.1 - Join matches in progress - rooms marked "In game" in the server browser can now be joined, and you take over from a bot - Improved visuals | 26379610 | ||
| Sponge Bridges Demo — Living Wilds & Armed Machines This update includes: · The wilds are no longer empty: animals and wandering creatures now appear as you travel outside town. · Turrets, robots and armed enemies now shoot back. · Some creatures change over time, so an old threat may not stay the same. · Fixed the mouse staying locked when you switch to another window. · More item uses, more places to find, and more dramatic ways for creatures… | — | ||
| Hotfix: Save Issue Fixed \ We've added more fixes and improvements to the build; see the list below. Hi everyone! We've released a small hotfix. Some players found that after loading a save, objects in the trailer stopped responding to clicks, and the story couldn't move forward. This is now fixed. Your existing saves will work, so there's no need to start over. If you still run into the problem, let us know in the Ste… | 26376673 | ||
| Patch 0.6.016 Patch 0.6.016 · Fixed saved audio settings not being applied properly on start · Fixed gamepad focus on user menus · Updated game logo · Cleaned up the code for save slots · Other updates related to Full game appropriate for Demo | — | ||
| English + Controller Support Update | تحديث الإنجليزية ودعم اليد English language added: menus, subtitles, notes and phone messages. Change it anytime from the main menu. The voice acting stays Arabic. · Full controller support for Xbox and PlayStation, with on-screen button icons. · Arabic mode now shows Arabic text only, with no English line under the dialogue. · Fixed: the secret wardrobe now stays open after you die. · أضفنا اللغة الإنجليزية: القوائم وال… | 26379212 | ||
| Version 0.6.03 Optimised textures, new dissolve shader, removal of shimmer from buttons | 26379460 | ||
| Patch Notes - November 2 NEW: Steam Parties You can now party up with your friends and queue into matches together! · When the party leader hits Find Match, the whole party searches together and lands on the same team · Parties also follow the leader into Custom Matches. Bug Fixes Gameplay · Fixed an issue where if a goalkeeper got a red card they would keep the gloves, so nobody else on the team could go in goal · You… | 26379291 | ||
| Nov 2 Patch - Unit + Mid/late game balancing + bug fixes This patch focuses very heavily on balancing, primarily on units and mid/late game balancing. In particular slow units were just so slow that after a few levels they were taking 1/3 the turns as faster units. This patch balances that out alot. It also slightly nerfs elves as archers, it buffs mid-late game enemies, makes arch villains a lot more powerful but also better loot, and it also nerfs… | 26379150 | ||
| v2.0.1a Bugfixes: - Fixed the reward for making a newly discovered system public showing as NaN. | 26379418 | ||
| ORCAVAN: IDLE RPG — MAJOR UPDATE IS HERE! A Bigger Adventure. A Better Inventory. A New Era for Orcavan. Adventurers, a major update has arrived in Orcavan: Idle RPG! We've been working on improving the core gameplay experience, redesigning important interfaces, expanding equipment management, and making every adventure feel more rewarding. From a completely improved inventory system to a more immersive campaign experience, this update… | 26378635 | ||
| v1.3.0 Patch Notes - Removed the limit on the number of continues. - Added mouse support for selecting UI elements. - Adjusted the appearance of the mouse cursor during gameplay. - Adjusted certain visual effects. - Fixed various other issues. | 26379124 | ||
| Demo V0.2 Release - An Adventure Into the Unknown Dear Dungeoncrawlers! A major new update is here, bringing exciting new systems, weapons, rewards, and much more! With this update, we're taking a big step towards our vision of a true dungeon crawling adventure. We're moving away from the previous staged room encounters and towards a more dynamic, unpredictable, and rewarding dungeon experience. New Features · New Reward System! Unlock new out… | 26378652 | ||
| Ancient Kingdoms v0.10.2.3 Hotfix 🛠️ * Improved reward selection for Epic Quests * Max-level Virtue buffs can now stack with other Virtue buffs * Mercenaries will now prioritize escaping AoEs, even at the risk of pulling additional enemies * Adjusted the Cleric Epic Quest weapon proc * Slightly reduced the healing bonus provided by WIS (0.4% → 0.3%) | 26379383 | ||
| On Hold v1.2.0 - Desktop Apps & Modding Update Build your own support desk. On Hold 1.2.0 brings new tools for creating a workplace of your own. · Create custom desktop apps with windows, icons, forms, searchable tables, buttons and saved state. · Hide or rename supported stock applications, controls and information. · New Desktop Apps and Interface Overrides editors in Mod Studio, with a starter template and in-game Desktop guide. · New De… | 26379037 | ||
| Hotfix: ATMOSFAR EA 1.0-9 Good afternoon, Vagabonds! Here is a small but sweet hotfix, containing two crucial fixes for issues reported during the night regarding the Cloud Cruiser nuclear core objective. Please note that some users may need to save and reload their existing saves to properly trigger the respawn of the core if it's currently stuck! ATMOSFAR EA 1.0-9 hotfix notes (updated) Code · VENU-15017: Cloud Cruise… | 26378471 | ||
| Patch 1 Added one invisible wall for a location, where the player was able to walk through a building! Added a debug-box where u can "force" the Master-Achievement but u have to find it first! (Because of a bug, its not possible to unlock this achievement) | 26379116 | ||
| Betaflight SITL & New Map x2major Over the past few months, FPV Skyline has not stopped updating. This update introduced Betaflight SITL, a completely new technology. It fully compiled the core of Betaflight, enabling it to run on a computer. Moreover, just like a real flight controller, it can connect to the betalight ground station. To achieve the 4kHz refresh rate required by SITL, we made significant modifications to the ph… | 26378557 | ||
| Update 1.9 – Now Supporting 12 Languages • Expanded language support to 12 languages. • Fixed UI display and pause-related issues. | 26361785 | ||
| Update notes for November 2, 2026 Added support for Steam Input · Added support for DualSense, Switch Pro Controller, etc.* · Added support for Steam Deck and Steam Machine · General improvements *Remember to enable "Use Steam Input" in your settings | 26379219 | ||
| v2.0.1 Additions · Your ship can discover unknown systems again, even while your Voyager is on an expedition. Discoveries pay cosmic dust and exploring XP like before, and publishing a system you discovered with your ship pays 50 credits per point of cosmic dust (Voyager discoveries still pay 1,000). · Fed companion copies can now be merged: everything they were fed goes to the companion you keep, aft… | 26379197 | ||
| 2026-11-02 Update Notes 1. Reduced the difficulty of The Chosen Mode. 2. New mechanic: Figurine Heroes can now stop monsters from being summoned at a spawn point by stepping on it. 3. Added a knockback effect when the revival ability activates. 4. Fixed several known issues. | 26378774 | ||
| Fixes and Performance improvements - Skipping hotel travel is now smoother - Added option to disable some visual effects in Graphics menu - Added load screen to Poom - Fixed pause screens on some minigames - Added Lau skins - Added fourth arcade cabinet (not playable in this version) - Fixed bosses bugs on ACE and Poom - Fixed bug in chase sequence on floor 5 | 26379049 | ||
| 针对对局的侮辱性发言进行过滤;优化游戏的卡顿现象;请大家文明游戏,友好交流! 请大家文明游戏,友好交流! | 26378256 | ||
| Update Notes for November 2, 2026. Improved memory usage, enhanced overall stability, and optimized game performance. | 26379068 | ||
| Demo v0.96.4: Crafting Priorities, Order Flags & Dragging Hello, heroes! Demo v0.96.4 is now available. This update focuses on the production, transport and card-table issues you reported. Thank you for playing and sharing your feedback! Production and construction · When several recipes are available, recipes using more ingredient types take priority. This helps prevent house-building materials from becoming Rope or Planks instead. Build previews use… | — | ||
| Patch Notes - 2nd November 2026 Changelog Download size = A few KB Client version = 0.9.9.19 Client BuildID = 26378577 Dedicated server version = 112.0.1733 Dedicated server BuildID = 26300285 · VR - Fixed missing results screen after a race · Dedicated - Added a --hairpin startup argument to allow hosting and playing on the same machine on some network configurations. (The double "--" is not a typo, it really is --hairpin )… | 26378577 | ||
| 11.2 update v0.8.0.6 v0.8.0.6 Bug fixes · Unified the health bar display issues for all elite monsters. · Fixed an issue where the speed boost effect was not removed after the Boiler was damaged. Optimizations · Fixed frame drops after opening the Jianmu Astrolabe interface. · Clicking a button on the main menu now immediately enters the loading screen instead of freezing on the current screen. Devices and Curios ·… | 26378926 | ||
| Shadow Gangs Zero — Update v1.2.0 This update adds a new competitive scoring option and improves Vsync, and Continue: - Optional time limit: Added to Options, before Scanlines. Off by default. (Imported from the Neo Geo MVS version). - Crimson Ninja leaderboard: Added a separate leaderboard for time-limited runs started in single player. Choose between Classic and Crimson Ninja from the existing Leaderboards menu. - VSync fix:… | 26378787 | ||
| Traditional Chinese & More MoChat Profile Pictures Added Traditional Chinese (繁體中文) to the language options. In MoChat, ask a maid to change her profile picture or tap her picture to choose a different one. Every maid now has eight profile pictures to pick from, including four brand-new photos. Regards, WhyDuck Studio | 26378773 | ||
| Early Access Hotfix 1 Early Access Hotfix 1 - 0.80.7p Hello Northguardians! Sorry about the “rolling with the punches” rune, it slipped through our QA. Should be all good now. Thanks for the reports! Improvements & Fixes · Armor gaining during combat now applies flat instead of additively to base armor · This means “rolling with the punches” now just gives you a flat 10 armor, when ever that unit is hit | 26378163 | ||
| KN Tower – Major Update #4: Something Big Is Buildingmajor Awaken the Manager Within. Build Your Vision. Rise Together. Major Update #4 is one of our biggest updates yet – with new gameplay systems, more life in your tower, fresh challenges, more variety, and another big step forward for KN Tower. 📋 More Management, More Decisions · New decisions cover maintenance, visitor rushes, resident initiatives, major tenants, VIP requests, awards, tenant negot… | 26378563 | ||
| Trial/course loading system changed! I changed the way the game loads trials and such in all modes! This should hopefully prevent crashes during Endless Mode runs, but I haven't playtested this too much yet to make fully sure. How did loading previously work for endless before? Well from my understanding of how Unity handles memory... Courses and the levels they contained were all loaded from object-references to them that were pr… | 26378568 | ||
| Update 0.9.5.1822: The fire-worm rides at night Eaters of the Dead: the Fire Vorm, remade · The fire-worm comes down out of the hills at night as a winding column of torches. All you see are the flames until they reach the stockade, and only then do you see they are horsemen. · Arnholm is now one stockade around the low ground, with a tipped wagon for a gate that the defenders can haul open and shut. · Every defender carries a lantern that l… | 26378595 | ||
| Shadow Gangs — Update v5.4 VSync fix: Fixed VSync incorrectly switching off on displays reporting fractional refresh rates around 60 Hz and its multiples. | 26378548 | ||
| Update 6.4: Shorelines & Powerlinesmajor Orienteers! Update 6.4 is here. The steep, low shores of lakes and rivers now have earth banks , walls you cannot climb out of the water where they stand high. About half the maps carry a wide power line on tall wooden portals, through a strip of forest that has grown back. Where a road leaves a river valley high up, it crosses on a tall bridge , a steel arch where the valley takes one. Tracks… | 26378388 | ||
| Demo v1.67 Patch Notes Demo v1.67 Patch Notes - Overhauled how music works, so it plays in both ears, and the volume is constant. Also had a look at SFX volume balancing. - The Unicorn boss now has sound effects like other mobs when hit, and a nice sparkly notification appears when it has been killed. - Time now pauses when speaking to an NPC, so you need to press E to close the dialogue box before you can move away… | — | ||
| Hotfix-Patch 1.0.2 According to your Feedback .. and the quite obvious Leaderboard-Entries :D .. physical Damage is dominating. This is okay as you Need to be active to keep up the strength, but critical Damage is just too strong at the moment. Furthermore the usage of Auto-Clicker Software is heavily rewarded because of that. In this Hotfix we address both of these issues. New - Weakpoint System (Enemies can now… | 26378475 | ||
| Patch 0.96.06 Performance improvements. · Fixed keyboard shortcuts blocking typing and deleting text in Constructed ship tags. · Fixed Store skin previews flickering and showing outside the panel when partially scrolled out of view. · Reduced lag with the Ringfall and Singularity backgrounds. · Fixed Daily Challenge showing the ship from your run in progress. · Fixed inserted gems, freight, and ammunition mi… | 26378628 | ||
| Playtest Update - Build v008 Playtest Update – Build 008 Hi Couriers! This update brings new things to do on your delivery route, a dancing surprise and a faster, cleaner game build. Steam should download it automatically. NEW - Added a boombox on the roof of the van that makes zombies dance, with new music and effects - Added a new arcade-style chase mode with its own van movement - Adjusted the pig ride - Added a collect… | 26378589 | ||
| Big Update Split FPV 0.9.0major Hello, Pilots! The big update is already here. New competitions, reworked drone physics, weapons and lots of improvements. - SHADOW RACES · Compete against recordings of real flights by other players! · Crossplay and shared leaderboards. · Separate rankings for each group of flight modes. · Updated race difficulty system. - WHAT'S NEW · Drone physics completely reworked: aerodynamics, motors, P… | 26331516 | ||
| Season 6major Season 6 brings major new content to the DWTS ecosystem. I hope you enjoy! Season 6 changes summary · Added a new game mode: Constructed. · Added a battle simulator. · Added 14 new items. · Added more cosmetic options. · Split damage into 4 main damage types. Existing resistances have been restructured into these types as well. · The turn 3 Unique shop can now be rerolled to get a different set… | 26378628 |