A Noble Steed · published
Demo v1.67 Patch Notes
- Overhauled how music works, so it plays in both ears, and the volume is constant. Also had a look at SFX volume balancing.
- The Unicorn boss now has sound effects like other mobs when hit, and a nice sparkly notification appears when it has been killed.
- Time now pauses when speaking to an NPC, so you need to press E to close the dialogue box before you can move away (too many issues can happen if I just make it auto-close if you walk away, because reasons, so old-school dialogue it is )
- Replaced colliders on buildings that weren't working