Season 6

major update

Down with the Ship · published · build 26378628

Season 6 brings major new content to the DWTS ecosystem. I hope you enjoy!

Season 6 changes summary

  • Added a new game mode: Constructed.

  • Added a battle simulator.

  • Added 14 new items.

  • Added more cosmetic options.

  • Split damage into 4 main damage types. Existing resistances have been restructured into these types as well.

  • The turn 3 Unique shop can now be rerolled to get a different set of uniques.

  • You can now have both a Co-op run and a non Co-op run saved at the same time.

  • General item changes and balances.

Constructed mode

  • Added Constructed mode. Build a ship within a fixed budget and fight other players’ builds for rewards. Choose between Frigate, Destroyer and Cruiser ship classes. Keep fighting until your ship is destroyed, then rebuild or try something different.

  • All released items, captains and trinkets are available in Constructed without needing to unlock them first. You also get two free starter ships.

  • Added a battle simulator to test builds against each other. Save and share your designs, or copy an opponent’s build to try it yourself.

Combat

  • Nuclear Warheads now inflict Radiation equal to 10% of damage dealt.

  • Reworked damage and resistances around Kinetic, Thermal, EM and Corrosive damage. Weapons show which types they deal. Armor is strongest against Kinetic and weakest against Corrosive.

  • Reworked some item, explosion, and ship damage visuals.

Cosmetics

  • Added more cosmetic options, including ship trails, and more item skin effects and previews.

New items

  • Trench Cutter

  • Impact Plate

  • Factory Saw

  • Crucible Furnace

  • Vitriol Reaction Vat

  • Munitions Press

  • Induction Coils

  • Sidewinder Pod

  • Whisper Pod

  • Trim Canard

  • Riveted Canard

  • Delta Canard

  • Kite Sail

  • Mantis Service Arm

Item changes

  • Armor Forge: Reworked from converting Hull into Armor to gaining Armor equal to 15% of Corrosive damage dealt to either ship at base level.

  • Harvested Organs: Upgrades a random crew member every 2 battles. Each upgrade costs Gold based on their rarity.

  • Low Caliber Rounds: Grants +30% base charge rate, but projectiles deal 0.65x damage.

  • Starfire Beam: Now also inflicts Burn equal to 30% of damage dealt.

  • Bullet Capsule: Fires 4 bullets. Upgrades increase bullet count instead of damage.

  • Dax, Contraband Runner: Transfers 10% of your Acid to the enemy.

  • Necrotic Beam: Inflicts Acid equal to 30% of damage dealt at base level instead of having a chance to inflict Acid.

  • Conveyor Belt: Gives inserted Freight a 20% base chance to activate again.

  • R.I.B. Cage: Each projectile hit charges connected items' cooldowns by +0.2 seconds, with a 30% chance to gain 1 Rust. Charge and Rust use normal item scaling.

Item balances

  • Ore Grinder: Armor gained per activation increased from 3 -> 4.

  • Tungsten Bulwark: armor gained per activation increased from 20 -> 25.

  • Armor Forge: repair per connected Crew increased from 2 -> 3.

  • Masterwork Aegis: armor increased from 25 -> 30.

  • Junkyard Saw: damage increased from 8 -> 9.

  • Hoverboard: charge granted increased from 70% -> 80%.

  • Tractor Beam: buff steal increased from 8% -> 10%.

  • Galvanized Plate: debuff removal increased from 6% -> 8%.

  • Merchant's Table: shop sale chance bonus increased from +25% -> +40%.

  • Freight Engine: weight removed per activation increased from 1 -> 2.

  • Crackling Core: lightning damage increased from 9 -> 10.

  • Synthesizer: price reduced from 5 -> 4 Gold.

  • Proton Laser: electricity cost reduced from 3 -> 2.

  • Flamethrower: fuel cost reduced from 3 -> 2.

  • Auto Cannon: accuracy increased from 75% -> 85%.

  • Barrage Turret: ammo cost reduced from 4 -> 3.

  • Striker Cannon: bullet damage increased from 3 -> 4.

  • Rail Gun: damage increased from 16 -> 18.

  • Rocket Thruster: fuel cost reduced from 4 -> 3.

  • Banana: healing increased from 3 -> 4.

  • Radar Dome: price reduced from 8 -> 7 Gold.

  • Key to the Stronghold: price reduced from 6 -> 5 Gold.

  • Signal Jammer: radar removed per activation increased from 3 -> 4.

Item fixes

  • Fixed Pipe Blaster spending too little Armor and showing an incorrect bonus projectile count after upgrades.

  • Clarified how Enriched Uranium turns into Weapons-Grade Uranium at 6 burst.

  • Fixed Merchant's Wallet not increasing the chance of finding Unique items.

  • Fixed Nuclear Reactor getting too much charge after turn 30.

  • Fixed the charge shown in Senatorad Command Center’s battle log.

Battle and co-op fixes

  • You can now have both a Co-op run and a non Co-op run saved at the same time.

  • Fixed some battles incorrectly counting as losses.

  • Restarting a battle no longer incorrectly unlocks Perfection or Pacifist.

  • Fixed maximum health gains missing from battle stats.

Editing and control fixes

  • Fixed issues with moving items during a mutation.

  • Fixed the cursor getting stuck after switching from touch controls to the mouse.

  • Undoing a merge now correctly updates item and crew rank icons.

  • Fixed expired items staying in cargo after entering the shop.

Starmap development

  • Starmap is still in development. Development effort is being split between a few different initiatives so there have been more delays here.