Down with the Ship · published · build 26378628
Season 6 brings major new content to the DWTS ecosystem. I hope you enjoy!
Added a new game mode: Constructed.
Added a battle simulator.
Added 14 new items.
Added more cosmetic options.
Split damage into 4 main damage types. Existing resistances have been restructured into these types as well.
The turn 3 Unique shop can now be rerolled to get a different set of uniques.
You can now have both a Co-op run and a non Co-op run saved at the same time.
General item changes and balances.
Added Constructed mode. Build a ship within a fixed budget and fight other players’ builds for rewards. Choose between Frigate, Destroyer and Cruiser ship classes. Keep fighting until your ship is destroyed, then rebuild or try something different.
All released items, captains and trinkets are available in Constructed without needing to unlock them first. You also get two free starter ships.
Added a battle simulator to test builds against each other. Save and share your designs, or copy an opponent’s build to try it yourself.
Nuclear Warheads now inflict Radiation equal to 10% of damage dealt.
Reworked damage and resistances around Kinetic, Thermal, EM and Corrosive damage. Weapons show which types they deal. Armor is strongest against Kinetic and weakest against Corrosive.
Reworked some item, explosion, and ship damage visuals.
Added more cosmetic options, including ship trails, and more item skin effects and previews.
Trench Cutter
Impact Plate
Factory Saw
Crucible Furnace
Vitriol Reaction Vat
Munitions Press
Induction Coils
Sidewinder Pod
Whisper Pod
Trim Canard
Riveted Canard
Delta Canard
Kite Sail
Mantis Service Arm
Armor Forge: Reworked from converting Hull into Armor to gaining Armor equal to 15% of Corrosive damage dealt to either ship at base level.
Harvested Organs: Upgrades a random crew member every 2 battles. Each upgrade costs Gold based on their rarity.
Low Caliber Rounds: Grants +30% base charge rate, but projectiles deal 0.65x damage.
Starfire Beam: Now also inflicts Burn equal to 30% of damage dealt.
Bullet Capsule: Fires 4 bullets. Upgrades increase bullet count instead of damage.
Dax, Contraband Runner: Transfers 10% of your Acid to the enemy.
Necrotic Beam: Inflicts Acid equal to 30% of damage dealt at base level instead of having a chance to inflict Acid.
Conveyor Belt: Gives inserted Freight a 20% base chance to activate again.
R.I.B. Cage: Each projectile hit charges connected items' cooldowns by +0.2 seconds, with a 30% chance to gain 1 Rust. Charge and Rust use normal item scaling.
Ore Grinder: Armor gained per activation increased from 3 -> 4.
Tungsten Bulwark: armor gained per activation increased from 20 -> 25.
Armor Forge: repair per connected Crew increased from 2 -> 3.
Masterwork Aegis: armor increased from 25 -> 30.
Junkyard Saw: damage increased from 8 -> 9.
Hoverboard: charge granted increased from 70% -> 80%.
Tractor Beam: buff steal increased from 8% -> 10%.
Galvanized Plate: debuff removal increased from 6% -> 8%.
Merchant's Table: shop sale chance bonus increased from +25% -> +40%.
Freight Engine: weight removed per activation increased from 1 -> 2.
Crackling Core: lightning damage increased from 9 -> 10.
Synthesizer: price reduced from 5 -> 4 Gold.
Proton Laser: electricity cost reduced from 3 -> 2.
Flamethrower: fuel cost reduced from 3 -> 2.
Auto Cannon: accuracy increased from 75% -> 85%.
Barrage Turret: ammo cost reduced from 4 -> 3.
Striker Cannon: bullet damage increased from 3 -> 4.
Rail Gun: damage increased from 16 -> 18.
Rocket Thruster: fuel cost reduced from 4 -> 3.
Banana: healing increased from 3 -> 4.
Radar Dome: price reduced from 8 -> 7 Gold.
Key to the Stronghold: price reduced from 6 -> 5 Gold.
Signal Jammer: radar removed per activation increased from 3 -> 4.
Fixed Pipe Blaster spending too little Armor and showing an incorrect bonus projectile count after upgrades.
Clarified how Enriched Uranium turns into Weapons-Grade Uranium at 6 burst.
Fixed Merchant's Wallet not increasing the chance of finding Unique items.
Fixed Nuclear Reactor getting too much charge after turn 30.
Fixed the charge shown in Senatorad Command Center’s battle log.
You can now have both a Co-op run and a non Co-op run saved at the same time.
Fixed some battles incorrectly counting as losses.
Restarting a battle no longer incorrectly unlocks Perfection or Pacifist.
Fixed maximum health gains missing from battle stats.
Fixed issues with moving items during a mutation.
Fixed the cursor getting stuck after switching from touch controls to the mouse.
Undoing a merge now correctly updates item and crew rank icons.
Fixed expired items staying in cargo after entering the shop.
Starmap is still in development. Development effort is being split between a few different initiatives so there have been more delays here.