Dread Admiral Demo · published · build 24679732
Hey everyone, addressing some user feedback with a new patch!
Depth Charges now deal -1 or +1 damage, 5% of the time each, respectively.
CVL cost reduced from 28 to 27
Austerity Measures reworked again - now provides bonus income from city pop but reduces all victory points by a percentage.
Refineries now have diminishing returns for each other Refinery on the same city. (E.g. The first will produce 5, the second 4, the third 3, etc.)
NOTE: There is a Perk that buffs Refineries in the Full Game.
Some minor nerfs to Normal difficulty reverted.
The number of exit-hexes has been limited to 25. This still allows a fleet (without superships) to get to $1k or so maxed out, but will hopefully reduce some over-the-top snowballing and give more reason to leave fleet behind, or leave a map early.
NOTE: This will probably eventually be variable, to help snowballing be more gradual over a campaign.
Addressed a critical bug that gave the player unbounded XP and (due to this) hung or crashed the game.
NOTE: the root cause is not fixed yet, but this rare issue should no longer make the game unplayable.
Fixed a hang where a Repairyard with units in range, but no unit on the port, would get stuck.
Bombers will no longer make promises they can't keep.
Added some safety checks to avoid corrupting metadata in case of negative XP values.
Possible fix for unit-stacking due to boxed moves
Fixed an issue with Meta Rewards/Tech Lab mission
Increased Ship/Plane Brightness
Fixed display bug with extra AA turrets on cities