Mistakes fix

Lovely Traps Dungeon · published · build 20904349

quick Fixes :

  • Ascent road "form" issue

  • Some ledges sending character "slide" in air (mistake in last patch)

  • Impact after fall animation now adapt to energy correctly

  • Fullscreen headless window can be used again but it could prevent a perfect sync with the screen and create "tearing". The game adjusts frame pacing very tightly to lower input lag as much as possible.

Mistakes fix · Lovely Traps Dungeon patch notes · SteamPeaks