Lovely Traps Dungeon · build 20904349 · published
quick Fixes :
Ascent road "form" issue
Some ledges sending character "slide" in air (mistake in last patch)
Impact after fall animation now adapt to energy correctly
Fullscreen headless window can be used again but it could prevent a perfect sync with the screen and create "tearing". The game adjusts frame pacing very tightly to lower input lag as much as possible.