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Generationship Playtest
›
Patches
›
Changes from 0.97.4 to 0.97.8
Changes from 0.97.4 to 0.97.8
Generationship Playtest
· published
23 months ago
· build
15925237
All events
Read on Steam
Fixes
exception:
Handle rare exception in savegames
exception:
Fixed exception in ui in rare cases after loading a game
exception:
Fixed Exception with removed doors in an not started room in special situations
graphic:
Fixed wrong textures when changing the floor texture when the room is still in construction
overlay:
Fixed moving Room Problem Icon in special cases
savegame:
Fixed users might have a different order on same priorities after loading a savegame, causing an unexpected change in the productivity
savegame:
Fixed serialize of cleanliness users
savegame:
Fixed loading savegames with custom materials
simulation:
Better autocorrection in a strange bug
simulation:
Fixed some missing updates while maintaining active interior items
simulation:
Fixed FreeSpace was not set when a new room was build
simulation:
When destroying a room, the clean task was not removed
simulation:
Fixed not updated Room Connections when an unfinished door was removed
ui:
Fixed loading tips wraping
ui:
Fixed wrong order of Needs and skills in the Person-Tooltip
Added
consistency:
Added Detection of Bug where an interior is 100% constructed but not moving to the finished state
feedback:
Added Star Rating for feedback
RoomLevel:
Added Room Level Mood change
simulation:
Added Required Room level depending on the skills of the person
thoughts:
Added special Resident Thought and moved the Thought value to there.
tip:
Added Tip for Quicksave Shortcut
ui:
Added Free Space Label when creating rooms
ui:
Added Resident Mood calculation tooltip
Improved
debugging:
Better debugging for rare TalkTo Problem
I18n:
Cleanup translation files
interaction:
Improved the Interior Item placement center calculation, to rotate items more natural
overlay:
Hide path that the person is going to do after the activity
performance:
Reduced logging when persons changing the rooms to improve performance
performance:
Optimized ResourceOverview for Relevant items
thoughts:
Don't show NoResident Though separate
ui:
Improved Thoughts Panel
ui:
Make ResidenceMoodCalculation Layout more clear
ui:
Only show RoomLevel for rooms with residents
ui:
Redesign Structure of the Person Selection Panel to have more clear sections
Balancing
difficulty:
Changed starting crew person to a regular Engineer, to have less room quality panalty