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Generationship Playtest
›
Patches
›
Changes from 0.97.8 to 0.97.16
Changes from 0.97.8 to 0.97.16
Generationship Playtest
· published
23 months ago
· build
16092466
All events
Read on Steam
Fixes
animation:
Fixed animation Position for new Environment Items
animation:
Fixed wrong aligned Persons talking to each other
clone:
Clone also clones the increaseEfficiencyPriority
construction:
Fixed Room Construction Resources for Door when using non interior items
debugging:
Fixed slow simulation when having consistency checks enabled in special cases
error:
Fixed error when FreeSpace changed in construction mode
error:
Fixed error in special cases where a task to cancel was not found
graphics:
Fixed material of ShipRadiator was still setup on debug-view
graphics:
Fixed positioning of construction boxes in a special case, not grouping them correct.
graphics:
Fixed outside part of solar panel and radiator was not marked correct (got inside light and dirt
group:
Fixed errormessage when changing priorities on a group with not arrived persons
i18n:
Fixed missing Icon in a tutorial text
interaction:
Fixed wrong selection bounds of Photovoltaic panel and Radiator in construction
mass:
Fixed problems in mass calculations
mission:
Fixed error with empty slots on missions
missions:
Fixed too big electrical resources needs for mission place updates
overlay:
Fixed moving Problem Icons
overlay:
Fixed new bar-overlays are not removed
overlay:
Fixed some resourcetypes were not shown on problem-overlay-elements
pimenu:
Fixed Take 0g was allowed in specialcases conditions
pimenu:
Wrong shown Metric values in the pimenu at some special cases
problem:
Fixed wrong Empty fireextinguisher Person Problem
savegame:
Fixed possible bug in savegames with custom meshes
savegame:
Loading not set the new simulation id correct, leading to duplicate ids
simulation:
Fixed possible simulation loop in special cases
simulation:
Fixed error with purification plant
simulation:
Fixed talktome Task when a person die
simulation:
Fixed missing cleaniliness removal when a person die
simulation:
Fixed a problem where a person not finish a task, when it gets too good.
simulation:
When adding or removing free space of a residenceroom, the residence mood get updated
simulation:
Fixed possible endless loop in special cases
simulation:
Fireextinguishers CO2 was not pushed to ships air
simulation:
Fixed warning-log when a room is finished
simulation:
Fixed errors when dropping a battery in an unfinished room
simulation:
Fixed new PreparedEarth Recipe in Chemistry workbench
simulation:
Fixed left over cleanliness task in special cases
simulation:
Fixed warning when connecting storages with garbage disposal
tasks:
Cleaning Task was not restarted correct.
test:
Fixed various things due to automatised tests
ui:
Fixed Problems were not cleared well when dismantle shuttlebay in special cases
ui:
Fixed duplicate tooltip in Environment impact of interior items
ui:
Maximum iconSize for Room Icon chooser
ui:
Fixed overlapping of needed Resources in InteriorItems when room is still in construction
ui:
Fixed ui error with unfinished batteries preconfiguration panel
ui:
Fixed TransportTasks Headline was shown at first selected item
ui:
Removed InteriorItem Boxes from Overlay if its the non interior item box mode
ui:
Fixed overlapping UI in Set Overlay Popup
ui:
Dulicate delta value was shown on some special Trait Tooltips
ui:
Fixed wrong ConstructionResources were shown for Rooms in the UI
ui:
Fixed overlapping interior items over searchbar in interior item menu
ui:
Fixed Tables with sorting could have the wrong col-width in specialcases
Added
debug:
Added a high performance mode for developers to test the real performance
debug:
Added Overview window for all ResourceTypes for easy balancing
debug:
Added Visual marker, when consistency checks are enabled
debug:
Make ConstructionResources change in an overview editor, to balance faster
debug:
Added Editor Window to view construction resources for interior Items
groups:
Make Group selectable as Default, to be used for the new Pesons
mission:
Added cancel to mission when the ship was not started
mode:
Added additonal Testing Gamemode for the new NonInteriorItemBoxes Testing
overlay:
Added Task Overlay when hover over the Person Activities
overlay:
Added visible Bars for Clean and Increase efficiency while working on them (like maintain bar)
pimenu:
Added Make Room Private/Public to piMenu
recipe:
New Recipe to directly convert garbage water to prepared earth, to grow faster food
tips:
Added more Tips
ui:
Added WorkingSpeed to CurrentActivityIcon in Person selection PAnel
ui:
Added efficiency as part of the Item-Overlay
ui:
Added Tooltip for Recipes in Interior Item Tooltip of Interior Item Build Menu
ui:
Show TransportConnections for Garbage Disposal Items
ui:
Added icon for appearance category of items
Improved
animation:
Use MainDoor for Construct Room Animation.
debug:
Wait with consistency checks longer after an event, to prevent false positives with nanoseconds rounding issues
debug:
Log changes in Resource Container Tasks in consistency checks
debug:
Improved Logging for warnings in savegames
graphics:
Show items when they wait for empty items
i18n:
Finished complete German translation
i18n:
More german Translation
interaction:
Allow the shuttlebay can be dismantled, when the mission has not been started
mode:
Set non interior item box mode as default and adapted the tutorial to it.
overlay:
Improved bar overlays to show all bars in one element ot prevent overlapping if multiple are shown.
pimenu:
Player is able to start actions even when its not allowed due to the group schedule
rename:
Rename Logic for ResourceTypes
rename:
Renamed internal Interior Item Names (including migrations, to do this easy in the future)
tiles:
Blocked placing items to walls next to doors, to prevent visual blocked
ui:
Also find craftable ResourceTypes and include them into relevant resources
ui:
Improved WorldElements for Items with multiple customers or workers
ui:
More structured Person Tooltips
ui:
Hide not needed Shift-Name (when we just have one shift )
ui:
Moved Duration also to the 2. line in case of multiline recipe Element
ui:
Improved RecipeElement separating energy and others to separate line to have it easier readable
ui:
Improved World Tooltip for Items and Rooms
ui:
ResourceTypeTooltip with given level (like in supplyPopup-crew) will show better the skill level
Balancing
construction:
Reduced Construction Resources for Mass Balancers
construction:
Balanced Construction Times of all items
craft:
Added Simple Craft-Recipe for Plastic on Chemistry Workbench
earth:
Make H2 buyable from earth, to be able to do food earlier
items:
New Balance of needed ResourceTypes
missions:
Missions not need interiorItems instead use the newly created crafting elements.
objective:
Removed bed rewards by something more useful. 1. Crew Level: Plastic, 2. Crew Level: H2
persons:
Improved Person Generator, so more low level skills appear but with better traits.
priority:
Increased max TalkTo Metric (so persons are more likly to be disturbed to talk to each other
recipe:
MechanicalParts and Cimple circuits done in 50% of the time
recipe:
Electrial Parts need more complex Resources to craft
resources:
Added more resources, balanced all items