Changes in 0.97.19

Generationship Playtest · published · build 16195132

Fixes

  • exception: Fixed exception in UI and log better
  • i18n: Fixed Small Typo
  • metric: Fixed some problems with metrics, where persons didn't priotise the nearest task in edge cases
  • performance: Fixed some performance issues related to useless ship energy updates in big ships
  • simulation: Simulation did too much, due to high metric calculation in the task change listener
  • simulation: Fixed possible SetActivity Looping in edge cases for Persons, that talk to each other.
  • simulation: Fixed bug where persons did not talk to each other in some cases.
  • simulation: items did not get informed about a powercut, if they did not use energy yet.
  • simulation: Fixed rare problem with a ship without energy causing strange errors
  • ui: Fixed missing Base Launch cost to details tooltip in Supply Popup
  • ui: Fixed rare Exception in UI, related to problem tooltips in multi selection items
  • ui: Skills close to the next level were shown in the wrong color
  • ui: Skills were not shown acurate enough for special cases
  • ui: Main Doors at new designed rooms now get also a number behind.


Added

  • ui: Added Legend to the Skill Level overview
  • ui: Added Tooltip for Dismantle interior items to see what resources are recovered (also removed the headline there)
  • ui: Added Effected Items for Environment effects in ResourceTypePopups


Improved

  • debug: Don't log anything in HighPerformance Mode
  • debug: Added HighPerformance Mode to Debugging Options
  • debug: Make Simulation Burst Mode directly setable in the debug options and show this in the fps-line more precice
  • i18n: Improved some Texts and fixed gramma issues
  • i18n: Some tutorial texts
  • performance: Added more critical validates not being done in the HighPerformance mode
  • performance: Improved performance of sorting Container Users for the update tasks
  • performance: More specialcases for Task updates, now calculate close to everything before updating the persons
  • performance: Fixed some performance issue, where persons updating, without any need.
  • simulation: Improved Event handling to get more reliable Resource Events
  • ui: Added Vertical Lines to the SKill Levels to make it more clear what item belongs to what skill
  • ui: Hide Idle from the Next Activities Queue
  • unity: Updated to new Unity 6 LTS and new Libraries


Balancing

  • crafting: Balanced amount of electrical components to craft to be more reasonable