Changes from 0.97.19 to 0.97.23

Generationship Playtest · published · build 16279271

Fixes

  • crafting: Fixed Crafting of one Plastic Recipe could not be chosen ¹
  • error: Fixed Eula-Check in special case cuasing an exception
  • exception: Fixed rare exception in simulation when updating special activity icons in special cases
  • json: Fixed how to deal with broken bool values
  • overlay: Fixed PathOverlay for construction storages
  • pimenu: Fixed Activities that are stopped because of low condition could be used by the player
  • simulation: Prevent all doors can be dismantled in special cases ¹
  • simulation: Persons could idle in not finished rooms in special cases
  • simulation: Fixed problem with wrong energy usage estimation in special cases with workers and not enough energy
  • simulation: Fixed Condition Problem was not shown in special situations
  • ui: Fixed private button was in the wrong state ²
  • ui: Fixed Like/Dislike Text was wrong in ResidenceMood Tooltip
  • ui: Fixed misscalculation of AirVolume with unbuild rooms
  • ui: Some Tasks had bad Headlines (resourcename was not needed)
  • ui: Only show resourceType of Activity if its a transport task (problem with increase efficiency)
  • ui: Prevent creating blueprints names having illegal fileextension special chars when storing it on the harddrive


Added

  • i18n: Support for <help> Tags to show it as a Questionmark with tooltip, to add more infos without extra code.
  • interaction: Clicking on an already selected person will move the camera to it.
  • pimenu: Added Recipe Tooltips to Change erecipe in PiMenu
  • pimenu: Added current Assigned Person to PiMenu
  • pimenu: Added to increase efficiency to the efficiency item
  • ui: Added consumer/producers for Environment variables (like Appearance or noise)
  • ui: Added Switch to Dock for Supplyship menu
  • ui: Added Skill-Details also to the Skill Tooltip on persons, to see what they can do
  • ui: Added WantedRoomLevel to Supplyship Recrute Panel
  • ui: Added Task Description to the Task Tooltips
  • ui: Added hint for next person below the Supply Person Recrutement


Improved

  • changelog: Added Support for @ name for ChangeLogs to thank to community members ²
  • i18n: Named default Group different, to indicate that there are more groups
  • savegame: Only add the old Version warning when loading a game, when it might be a problem like for very old versions ²
  • simulation: Only count like and dislike items in the residence when its finished
  • timewarp: Make good estimation for Increase Efficiency Task Timewarps
  • tutorial: Mention Required Engineer skill to Tutorial
  • ui: Improved Environment Effect UI when dropping new InteriorItems
  • ui: Disable red highlight animation when a problem of persons in the PersonOverview appears
  • ui: Only show ResourceUsers that are really doing something
  • ui: Added Scrollbars when having too many supplyships
  • ui: Hide Education from group schedule
  • ui: Replaced Cost of a new Supplyship wtih general value elements


Balancing

  • fire: Fire also reduce Cleanliness of the room
  • humidity: Make Environment items less effected by high humidity
  • metric: Make Eating and Drinking more important than fun

Thanks to Szenario¹, Hanniah² for ideas, reports, suggestions or contribution.