Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Torment HexusNewsTorment Hexus v0.50 patch notes
Game update

Torment Hexus v0.50 patch notes

Torment Hexus · published 12 Sep 2026, 15:00 UTC

All newsPlayers around this dateRead on Steam


Gameplay/balance changes:
- All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility.
- Added several new events to Labs and Penthouse, and associated items and fights.
- Add a button to the pre-run screen to fully-randomly-pick all remaining spells.
- Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fire)
- Banshee 2 has improved mana storage.
- Stencil is limited to 1x/turn.
- Rage Spray is limited to 1x/enemy/turn.
- Changes to Tempo are flagged in the combat log.
- The end-run screen uses a differently-colored border for spells that were equipped during the final battle.
- Software and food items are noted as such in their descriptions.
- Reduced casting cost of Impale and Spinkick.

Bugfixes:
- Hopefully fix a bug that could cause paranoia modifiers to apply twice.
- Fix summons (e.g. Pillar, Spirit Fragment) leaving behind invisible corpses that Revenant could turn into allied zombies.
- Fix mages being unwilling to cast summoning spells (specifically Extinguisher, Smartstorm, and Smartknife).
- Safety Protocols don't block self-damage, e.g. from poison, Panic Button, etc.
- Worn-Out Wristcomp won't generate new spells with low durability.
- Music spells don't double-charge for mana on the turn they are cast.
- Fix Reallocate not reliably hitting enemies / adding mana drain statuses.
- Fix a bug causing status effects to fail to spawn when there are valid tokens on the match-3 grid.
- Fix a bug in the pre-run spell selection screen that could allow players to be unable to choose a utility spell.
- Chickenscratch Map is unable to override ambush fights.
- The final boss is visibly tagged as human.
- Fix UI issue on end-run screen.
- Toolbox can only take effect once (as was always intended).
- Synthsoft is now actually software.
- Fix misc typos in events.
- Fix Lounge Mage event potentially being unable to display all of the player's potential options.

More from Torment Hexus

Other announcements

All news
Game update5 Sep 2026Torment Hexus v0.49 patch notesHey folks, just a small patch to fix a couple of crash bugs. Gameplay/balance changes: - Tweak the visuals for the Whirlwind spell. - Add flavor text for graffiti elementals. - New paranoia modifier: Armored Personnel. Bugfixes: - Fix potential crash due to lack of thread safety. - Fix crash when getting bonked by enemies with special melee effects. - Claw Hammer now works with Razorwire. - Fla…Game update4 Sep 2026Torment Hexus v0.48 patch notesGameplay/balance changes: - Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile. - If an enemy is human, robot, or flying, this is mentioned in their creature info card. - New Body spell: One-Inch Punch. - New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other). - 4 new item sy…Game update26 Aug 2026Torment Hexus v0.47 patch notesGameplay/balance changes: - Added a new music track to the back half of the Labs biome. This track will be added to the official soundtrack on Steam momentarily. - Added a prototype assitive input (bound to Q on keyboard, or the left face button on gamepads, by default). At the moment, this input jumps the tactical cursor between enemies, ordered by their distance to the player. Feedback welcom…