Gameplay/balance changes:
- Added a new music track to the back half of the Labs biome. This track will be added to the official soundtrack on Steam momentarily.
- Added a prototype assitive input (bound to Q on keyboard, or the left face button on gamepads, by default). At the moment, this input jumps the tactical cursor between enemies, ordered by their distance to the player. Feedback welcome!
- Added a visual effect when the input mode is changed, for gamepad/keyboard users only
- Added a text brightness slider to the options.
- Added the player's inventory and spells to the end-run screen.
- Add a couple of new items.
- Caffeine Pill, Rude Gesture, and Pride Pin are all less common (Rude Gesture drastically so).
- Bosses have smaller reward baskets: one boss-tier item and one spell each.
- Final boss's dash-punch is restricted to axial directions.
- Razorwire is immune to earth-element damage.
- Banshee tick damage increased to 5/turn; Banshee 2 gains 3 mana storage.
- Unison summons cannot be Haunted/Banshee'd and are immune to Unison damage.
- Pillars and other inanimate objects cannot experience doubt.
- Catseye Kobold is uncommon.
- Add flavor text to Glamorous and Collector.
- Adjustable Wrench, Glamorous, and Defunctivore are limited to 1x/enemy/turn.
- Titanium Flare's Ignited status cannot stack.
- Shop inventory is now correctly restricted to shop-tagged items (so e.g. Fox cannot try to sell you the Rude Gesture unless you sell it to her first).
Bugfixes:
- Fix one of final boss's moves lying about which tiles it would hit.
- Fix champion earth mage's dash punch retargeting if she/the player moved.
- Fix Rejuvenate not charging properly off of kills.
- Fix Mana Battery being completely broken.
- Fix Tango being able to turn damage from bleeds into bleed statuses.
- Hopefully fix a rare crash involving status effects.
- Enabled vsync, which should hopefully fix reports of screen tearing.
- Improve performance when large numbers of damage tiles (e.g. fires) are present.
- Fix razorwire dying if summoned onto graffiti.
- Fix dolphins not being tagged as flying.
- Fix Adonis being able to transform after taking lethal damage.
- Scandent Graft description clarifies that it hurts allies too.
- Demonic Ofuda only activates when enemies are killed.
- Exiting to main menu from the shop properly clears the shop dialog.
- Fix tutorial narration saying "Input:foo" instead of the actual input name.
- Fix tutorial showing the spell info panel when you aren't expected to cast spells.
- Fix spell targeting narration not using chess notation for tile coordinates.
- Tutorial text clarifies that "forklift" means the Klausbot.
- Fix stale tooltips in encounter consequences display.
- Fix status effect information overflowing the creature info panel.
- Fix "Running in Parallel" event having the wrong music.
- Fix softlock if a combatant tries to use a rushdown move but has no room to do so.
- Fix Finale end effect triggering twice in a row.
- Fadeout boss music on victory.
- Statues no longer show a health total when examined.