Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Torment HexusNewsTorment Hexus v0.48 patch notes
Game update

Torment Hexus v0.48 patch notes

Torment Hexus · published 4 Sep 2026, 14:37 UTC

All newsPlayers around this dateRead on Steam

Gameplay/balance changes:
- Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile.
- If an enemy is human, robot, or flying, this is mentioned in their creature info card.
- New Body spell: One-Inch Punch.
- New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other).
- 4 new item syntheses and a couple of new regular items.
- Replace the Tampon item with Windlass Tourniquet to avoid propagating harmful urban legends. Saves that have the old item will lose them, sorry!
- Platinum Padlock gives a shield that blocks 10 damage, instead of providing full immunity.
- Added access to the pause screene from the post-fight rewards screen, spell swap screen, and spell upgrade screen.
- Added access to the combat log on the end-run screen.
- Fires may no longer be summoned on a tile that is already on fire.

Bugfixes:
- Disable unused draw layers; this may result in a minor performance improvement during combat.
- Switched to forward rendering; this also may result in a performance improvement.
- When combatants get pushed or have their facing change, they update their warning tiles; should fix (again) the final boss' super move lying about which tiles it would hit.
- Fix music spells not being re-castable while active.
- Fix Body/Cyber/Formwork/Graffiti domains not being pickable by the "Random" option.
- Fix spell picking UI allowing you to skip taking domains in favor of more utility spells.
- Fix combatants casting spells toward the top-left when they can't target anything else.
- Fix allied combatants' summoning spells summoning enemies instead of allies.
- Fix 12-Pack synthesis not spawning.
- Add a "utility domain" icon to the spell picking screen.
- Fix Heavy Lifter fight not ending when the boss is bootlooped.
- Fix some paranoia modifiers granting the player +30 max HP.
- Fix Mana Sludge paranoia modifier allowing upgraded spells to be found.
- Fix Fragmentation Grenade's frags exploding too quickly.
- You can no longer click the SKIP/BURN buttons while the combat log is up.
- Fix "invalid combatant name 'warehouse_pit'" messages from dropping Razorwire into pits.
- Extinguisher Drone's water bolt now actually targets the closest enemy.
- Fix map generation bug allowing the map to be sectioned off by multi-tile props.
- Probably fix Bloody Watch not working on the first turn of combat.
- Fix fights sometimes ending too early when Doubt damage is dealt.
- Fix miscellaneous event/item/creature typos.
- Fix misleading mechanics text on Graveyard spell.

More from Torment Hexus

Other announcements

All news
Game update2 Oct 2026Torment Hexus v0.52 patch notesApologies for the delay since the last build! I was slowed down by a mix of large changes (achievements! new enemy!), laying some groundwork for showing the game at Magfest in January, and that old bugbear, health issues. Anyway, I hope you enjoy the updates! Gameplay/balance changes: - Add achievements! They're incomplete, I'm waiting on artwork for several. Be sure to check out the in-game ac…Game update18 Sep 2026Torment Hexus v0.51 patch notesThe big one here is I fixed the "allies are enemies for one turn" bug. Sorry about that! It was a build-only bug, i.e. didn't reproduce inside the editor, which made it harder to track down than expected. Gameplay/Balance changes: - Using water to put out fire tiles now creates a protective steam cloud, instead of a damaging burst of steam. Using fire on Wet combatants still creates the steam b…Game update12 Sep 2026Torment Hexus v0.50 patch notesGameplay/balance changes: - All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility. - Added several new events to Labs and Penthouse, and associated items and fights. - Add a button to the pre-run screen to fully-randomly-pick all remaining spells. - Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fi…