Apologies for the delay since the last build! I was slowed down by a mix of large changes (achievements! new enemy!), laying some groundwork for showing the game at Magfest in January, and that old bugbear, health issues.
Anyway, I hope you enjoy the updates!
Gameplay/balance changes:
- Add achievements! They're incomplete, I'm waiting on artwork for several. Be sure to check out the in-game achievement viewer!
- Add a new enemy to all three biomes.
- Possibility Illustrator's effect has been replaced by a crit-fishing effect.
- Thaum Calculator's effect has been replaced by a mana refund effect. Hemotap gets Thaum Calculator's old (blood mana) effect.
- Spell upgrade chips that only upgrade 2 or 3 spells are a bit more common in fight rewards, but also count less towards the reward basket's total value.
- Archmage's waterball is not permitted to explode until after the player's next turn.
Bugfixes:
- One-Inch Punch spell can actually drop.
- Fix a resource leak when status emblems are removed through unusual means (e.g. teleporting, Heavy Water item).
- Fix Acquisition always one-shotting bosses; it now behaves as its text says it does.
- Fix non-damageable entities healing if a water mage is standing on them.
- Player is not allowed to access pause screen during encounter map animations; fixes buggy pause screen behavior.