Gameplay/balance changes:
- New boss variant: Corpse Lifter.
- New spells: Invisible Hand, Aura Spray, Target Lock.
- New event: Robot Repair.
- New paranoia modifier: no healing after bosses.
- New item: Lens Flare
- Changed the effect of Acrobatic Ribbon: it now allows you to walk after teleporting.
- Sacred Turrets deal more damage.
- Bacterial Eden causes Fox to always stock some food.
- Smartstorms and Extinguisher drones put out fires beneath them.
- Added a portrait of my (deceased) dog to the credits.
Bugfixes:
- Hopefully fix a hang caused by combatants that act immediately after being spawned (c.f. Jotun grenade spread).
- Portable Holes can be pushed again.
- Fix a rare bug that could create walled-in floor tiles.
- Fix movement-blocking props being replaced by walls.
- The achievements screen hides the scroll arrows at the top/bottom of the scroll area.
- Fix a "II" sometimes being visible on the icon of spell upgrade chips in stores.
- Fix fires playing their VFX/SFX even when the only other things in their tiles can't be hurt.