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Torment HexusNewsTorment Hexus v0.49 patch notes
Game update

Torment Hexus v0.49 patch notes

Torment Hexus · published 5 Sep 2026, 19:58 UTC

All newsPlayers around this dateRead on Steam

Hey folks, just a small patch to fix a couple of crash bugs.

Gameplay/balance changes:
- Tweak the visuals for the Whirlwind spell.
- Add flavor text for graffiti elementals.
- New paranoia modifier: Armored Personnel.

Bugfixes:
- Fix potential crash due to lack of thread safety.
- Fix crash when getting bonked by enemies with special melee effects.
- Claw Hammer now works with Razorwire.
- Flag some enemy abilities as "unmutable"; in particular, this fixes dolphins and the final boss being immobilized by Red Tape.
- The combat log is a bit better about explaining where damage comes from.
- Fix the combat log's small box being visible on the pause screen.
- Fix misleading text in Principal Mage's description (her damage share works as long as interns are anywhere on the battlefield).

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Game update12 Sep 2026Torment Hexus v0.50 patch notesGameplay/balance changes: - All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility. - Added several new events to Labs and Penthouse, and associated items and fights. - Add a button to the pre-run screen to fully-randomly-pick all remaining spells. - Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fi…Game update4 Sep 2026Torment Hexus v0.48 patch notesGameplay/balance changes: - Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile. - If an enemy is human, robot, or flying, this is mentioned in their creature info card. - New Body spell: One-Inch Punch. - New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other). - 4 new item sy…Game update26 Aug 2026Torment Hexus v0.47 patch notesGameplay/balance changes: - Added a new music track to the back half of the Labs biome. This track will be added to the official soundtrack on Steam momentarily. - Added a prototype assitive input (bound to Q on keyboard, or the left face button on gamepads, by default). At the moment, this input jumps the tactical cursor between enemies, ordered by their distance to the player. Feedback welcom…