This update improves NPC navigation, menu responsiveness, and translated dialogue in the full game and Mediterranean demo. The world-map screenshots below are from the full game.
Navigation
- Improved NPC river-mouth handoffs and coastal departures, including larger hulls.
- Blocked local routes can replan without teleporting ships.
- River ends taper to a point without changing navigable water.
River navigation near Nanjing:

Menus and dialogue
- Reduced repeated work when drawing Options and opening market dialogue.
- Reduced the cost of scheduled politics updates.
- Long fishing and hail labels have more room, and ship papers use their available space.
- Inventory summaries and waypoint names wrap in narrow windows instead of cutting off their text.
- Fixed missing translations in parcel-completion replies, campaign introductions, sinking notices, historical dispatches, and composed interface labels.
- Standing changes display at most two decimal places; supplies notices no longer expose floating-point rounding noise.
Options in the default pixel text mode:

Portuguese papers in Japanese:

Waypoint information in a narrow window:

Onboarding
- Fishing guidance waits for an accessible market and can resume at another suitable port.
Thank you to everyone testing the game and reporting these issues!