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Torment HexusNewsTorment Hexus v0.46 patch notes
Game update

Torment Hexus v0.46 patch notes

Torment Hexus · published 20 Aug 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

Gameplay/balance:
- Austenitic Tumbler can only activate once per enemy per turn.
- Mana Stone only copies direct-damage spells.
- Rude Gesture is less common, and can be "sold" to disable the effect.
- Mana overflow effects are now recorded in the combat log.
- Support units now note in their descriptions that they run away if alone.
- Added an initial intern to the Labs boss fight.
- The Labs boss can now use her signature ability regardless of how far away the interns are.
- Fireflash does more damage.

Bugfixing:
- Fix a resource leak that was impacting performance toward the end of runs.
- Adjustable Wrench and Glamorous only activate when you do the amount of damage their descriptions say you need to do, instead of on any damage.
- Carbide Knuckles won't make you punch yourself when you take damage from hazard tiles.
- Fix Bloody Watch causing spells to get stuck in an un-castable state until you end your turn.
- Fix screen narration breaking after you upgrade a spell.
- Fix being unable to see the second page of Music spells on the spell upgrade screen.
- Diffraction Grating does not activate when you heal.
- Unstable Flare can only explode once, regardless of how many times its trigger condition is hit in a turn.
- Fix damage-over-time statuses not applying on their last turn.
- Fix Finale 2 only lasting for 1 turn.
- Clarified damage dealt by Bull Rush spell, as well as text in descriptions for enemies that use similar abilities.
- Fix Synergize 2 flavor text ambiguity.
- You can now cancel a match-3 movement while the token is shaking.
- The status info tooltip goes away if the mouse isn't inside the inner 4x4 portion of the match-3 grid, allowing easier access to the SKIP/BURN buttons.
- Clicking the pause button in combat no longer selects a match-3 token.
- Change the pause button's icon to a burger icon.
- Hopefully fix a bug that could cause the game to fail to generate fight rewards.

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Game update12 Sep 2026Torment Hexus v0.50 patch notesGameplay/balance changes: - All events in the Labs and Penthouse biomes have been re-paginated and color added to their texts, to hopefully help legibility. - Added several new events to Labs and Penthouse, and associated items and fights. - Add a button to the pre-run screen to fully-randomly-pick all remaining spells. - Fire Tornado's damage has been decreased (from 5/6 per fire to 3/4 per fi…Game update5 Sep 2026Torment Hexus v0.49 patch notesHey folks, just a small patch to fix a couple of crash bugs. Gameplay/balance changes: - Tweak the visuals for the Whirlwind spell. - Add flavor text for graffiti elementals. - New paranoia modifier: Armored Personnel. Bugfixes: - Fix potential crash due to lack of thread safety. - Fix crash when getting bonked by enemies with special melee effects. - Claw Hammer now works with Razorwire. - Fla…Game update4 Sep 2026Torment Hexus v0.48 patch notesGameplay/balance changes: - Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile. - If an enemy is human, robot, or flying, this is mentioned in their creature info card. - New Body spell: One-Inch Punch. - New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other). - 4 new item sy…