Gameplay/balance:
- Austenitic Tumbler can only activate once per enemy per turn.
- Mana Stone only copies direct-damage spells.
- Rude Gesture is less common, and can be "sold" to disable the effect.
- Mana overflow effects are now recorded in the combat log.
- Support units now note in their descriptions that they run away if alone.
- Added an initial intern to the Labs boss fight.
- The Labs boss can now use her signature ability regardless of how far away the interns are.
- Fireflash does more damage.
Bugfixing:
- Fix a resource leak that was impacting performance toward the end of runs.
- Adjustable Wrench and Glamorous only activate when you do the amount of damage their descriptions say you need to do, instead of on any damage.
- Carbide Knuckles won't make you punch yourself when you take damage from hazard tiles.
- Fix Bloody Watch causing spells to get stuck in an un-castable state until you end your turn.
- Fix screen narration breaking after you upgrade a spell.
- Fix being unable to see the second page of Music spells on the spell upgrade screen.
- Diffraction Grating does not activate when you heal.
- Unstable Flare can only explode once, regardless of how many times its trigger condition is hit in a turn.
- Fix damage-over-time statuses not applying on their last turn.
- Fix Finale 2 only lasting for 1 turn.
- Clarified damage dealt by Bull Rush spell, as well as text in descriptions for enemies that use similar abilities.
- Fix Synergize 2 flavor text ambiguity.
- You can now cancel a match-3 movement while the token is shaking.
- The status info tooltip goes away if the mouse isn't inside the inner 4x4 portion of the match-3 grid, allowing easier access to the SKIP/BURN buttons.
- Clicking the pause button in combat no longer selects a match-3 token.
- Change the pause button's icon to a burger icon.
- Hopefully fix a bug that could cause the game to fail to generate fight rewards.