
Hello everyone!
We, as dicehit, are going through a very busy time, with our new game Bug Cleaners being just around the corner and our next game, Check Please! just announcing. But we are always very excited to share Runeveil content with you guys, and the best content to share is a new wizard! Our newest addition is our bio-mechanical friend, the Temporal Mage!
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New Class: The Temporal Mage
* The Temporal Mage has arrived! Create huge chains with Gear runes, hoard Age runes for delayed payoffs, and make sure you remember what Delay effects you are using!
* Unlock Condition: Reach Turn 7 at least 15 times across all runs.
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Gameplay & Trait Updates
* The Blind: Fixed a bug where this trait was not functioning correctly. It will now properly hide enemy HP and intents (Effect: Draft 1 Epic rune and Gain +1000 Max HP. You cannot see enemy HP and intents).
* The Hoarder (Gameplay Altering): Deck size threshold reduced to 30 runes (was 40). Effect remains the same. It was too difficult to reach, let's see if we have to readjust it again.
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Act 3 & Enemy Balancing
* Act 3 Difficulty: Enemy health pools have been significantly reduced, and enemy damage output has been slightly reduced across all Ascensions. Act 2 used to be the place where a lot of our players dropped, but now it's Act 3, which is fine, but finishing runs almost became a thing of the past.
* Flesh Amalgam: Base shield gain has been reduced. Very frustrating enemy to fight against, and has a high kill rate.
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Rune Balance Changes
Fire
* Firewall: Added the "Unique" tag. A couple of these in a build deck and you are invincible. Shouldn't be.
Water
Shield builds feel very weak if you don't have specific runes, this does not fix that BUT is a step in the right direction. Next patch will be better, I promise, water fans.
* Winter's Grasp: Damage threshold scaling increased to +400 damage when Shield > 999.
* Hailstorm: Card type corrected. It is now properly classified as a Support rune instead of an Attack rune.
* Trench Pressure: Base damage increased to 100.
And a bunch of VFX improvements and Bug Fixes you might notice. Have fun with the new mage and let us know what you think!