
Remixed all audio for better balance
Added per-class stat tracking
Added per-weapon stat tracking
Improved stats section by adding dedicated leaderboard, class, and overview sections
Improved MMR timeline by adding a zoom in/out feature
[EXPERIMENTAL] Netcode rework for meaningful CPU, GC, and networking gains in larger matches
Added next map voting system
Redesigned Kleptotron by making its primary function heal when targeting a teammate and steal when targeting an enemy
Fixed ragdolls being flung at unrealistic velocities
Fixed an issue where dead player colliders would still be active on the server
Fixed slowdown zones behaving incorrectly for clients
Increased Bulwark health (260 -> 285)
Spellcaster B1 will now cause the camera to shake relative to charge level
Increased all melee weapon range by about 15%
Increase Pryse Mark I hitscan tolerance (0.0275 -> 0.03)
Reduced Pryse Mark I base damage (35 -> 34)
Reduced Pryse Mark I air inaccuracy modifier (3.1 -> 2.6)
Increased Spellcaster F1 splash damage diameter (2.75 -> 2.85)
Increased Isaac Gun max ammo reserve (200 -> 300)
Tightened Isaac Gun spray pattern
Tightened Z1001-0 spray pattern
Reduced Z1001-0 accuracy recover time (1.0 -> 0.85)
Reduced Z1001-0 run inaccuracy modifier (1.55 -> 1.4)
Rebalanced Battle Prayer and Rally abilities
The end of an official matchmaker game will no longer boot you out. Instead, it will prompt players to choose the next map and keep the game going
Added an optional MOTD (message of the day) greeting feature which server operators may customize
Added phase timeline in post-game menu
Added a setting to choose weapon selector display mode (always, on switch, never)
Improved matchmaking menu by showing the number of players in-game and the number of players searching for one
Fixed host menu disappearing after disconnecting from a game
Fixed opposing team roster alignment when expanded
Fixed performance issues related to player anonymization
Fixed abilities not consistently showing buff/debuff details
Fixed certain abilities such as Battle Prayer and Rally not carrying over post processing effects to receivers
Enhanced player identity cards by increasing their contrast against the background, improving their speed of appearance, and incorporating a tolerance so they don’t require direct eye contact
Improved player anonymization to hide identities across all UI elements
Publicly hosted P2P servers now advertise to the server browser
Fixed official match replays not downloading correctly
Improved replay fidelity and seek behaviour
Improved controller connect/disconnect responsiveness
Improved aim assist behaviour
Added full colour-blind support
Added Steam Workshop integration
Added Addons tab to download, upload, and manage user-generated content
Improved SDK onboarding and usability
Blitz tank now takes a spline parameter
Fixed an issue where custom content would be erased on resync