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Outbreak IslandNewsUpdate #11
In-game event

Update #11

Outbreak Island · published 8 May 2026, 20:08 UTC · build 23150025

All newsPlayers around this dateRead on Steam

Hello everyone!

Update #11 is now live!


New content and main improvements:

-Added new animal: Bear


-Added new animal: Wolf


-Added new hunting quests (hunt bears and wolves)


-Added new enemy walking drones


-Tunnel location has been expanded with new rooms

-Scientist #1 quest card was moved deeper into the tunnels


-Added new weapon: Sniper Rifle

-Improved Rocket Launcher: Rebalanced damage and distance, rockets can now damage turrets

-Improved sounds for enemies and animals: Horse, Bear, Wolf, Turrets, Chickens, Bee

-Added many small sound effects for crafting, cooking, placing red crystals, learning skills, repairing objects, and more

-Improved sound category settings, volume sliders now work more correctly

-Improved enemy turrets: Better vision, can attack player vehicles, added turret sounds


Smaller bug fixes and improvements:

  • Collision fixes

  • Fixed electric motor pickup collider size

  • Small bee hive improvements

  • Fixed On/Off switch in farm basement

  • Added missing item icons (Rocket Launcher, Sniper Rifle, and more)

  • No more floating tools in the air (basement, weapon station)

  • Fixed some incorrect quest location markers

About next update:


I plan Update #12 in around 1–2 weeks. It will include some new content, but mainly focus on quality improvements: More optimization, better sounds, huge language translation improvements, bug fixes, loot rebalance, night danger improvements, skills and enemy improvements and more.

Work in progress for future updates:

New map area, new story quests, new crafting/work benches (Armour and clothes station)

Thank you everyone for playing and supporting the game!
If you enjoy the game, please consider leaving a review — it really helps a lot.
All reported bugs are added to my list and I’m working through them step by step.

More from Outbreak Island

Other announcements

All news
Community15 Sep 2026Devlog - September 2026Hey everyone! I've been working on this update for quite a while now, and it's finally getting very close. There are still things I'm polishing, testing, and fixing, but most of the big pieces are coming together. I think this will be the last devlog before the big update! This will be the biggest content update so far, so I wanted to give you one more look at what is waiting for you. A New Are…In-game event6 Aug 2026Update #13Hello everyone! First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback. This update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting. Two New Enemy Types I've added two brand-new enemies to the game! A powerful new enemy with signific…Community18 Jul 2026Devlog - July 2026Hey everyone! First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message. Bugs I know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on…