Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Outbreak IslandNewsUpdate #13
In-game event

Update #13

Outbreak Island · published 6 Aug 2026, 23:06 UTC · build 24596897

All newsPlayers around this dateRead on Steam

Hello everyone!

First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback.

This update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting.

Two New Enemy Types

I've added two brand-new enemies to the game!

A powerful new enemy with significantly higher health and damage than the regular creatures. It's much tougher to defeat and should feel like a more dangerous encounter, especially if you're not well prepared.

A small flying ranged enemy that attacks from a distance. It's much harder to hit than ground enemies, so accuracy becomes much more important during combat.

I plan to continue expanding the enemy variety in future updates to make every area feel more unique and challenging.

Improvements & Fixes

This update also includes plenty of smaller improvements and bug fixes:

-Fixed the Farming Station crafting issues.

-Improved loot spawning.

-Added more fabric spawn locations.

-Improved enemy spawn balance during the night.

-Rebalanced the early game: You'll now find a bit fewer resources in the starting locations (Forest Tower, Gas Station, and Farm), to compensate, some important resources now appear more frequently as you progress further into the game, encouraging exploration.

-Adjusted the volume of several sounds: Refueling, Revolver, Various item sound effects

-Improved enemy navigation and movement.

-I've also made some changes to how powerful weapons are obtained.

When you find an Assault Rifle, Sniper Rifle, or Rocket Launcher, they will now be broken instead of immediately usable.

To repair them, you'll need to use the Weapon Station. This change is part of the game's progression rebalance, making high-tier weapons feel more rewarding to obtain instead of finding them ready to use right away.

I've also updated several crafting recipes at the Weapon Station to better match this new progression.

Sneak Peek at the New Map

As always, I'd like to share a few new screenshots from the upcoming map expansion!

I'm still hard at work on this huge update, and it's shaping up really well.

One thing I'm especially excited about is the city. Most of the buildings will be fully explorable, so you'll be able to search houses, shops, offices, and many other locations instead of just walking past them.

I can't wait to show you more as development continues!

Thank you again for all the bug reports, suggestions, and feedback.

Reviews are incredibly helpful—not only because they support the project, but because they help me understand what players enjoy and what still needs improvement. While it's a little sad to see the game sitting at Mixed right now, I'm not giving up.

I'm committed to fixing the remaining issues, improving the overall experience, and adding as much new content as I can.

See you in the next update, and thanks again for being part of the journey!

More from Outbreak Island

Other announcements

All news
Community18 Jul 2026Devlog - July 2026Hey everyone! First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message. Bugs I know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on…In-game event21 Jun 2026Update #12Hello Survivors! A new update is now available! This update introduces a new crafting system for clothing and backpacks, along with balance changes to resources and many fixes across the world. New Features Sewing Station -Added a new crafting station: Sewing Station -Craft and equip different clothes and backpacks New Clothing & Backpacks -Added craftable clothes and backpacks in different sty…Community6 Jun 2026Devlog - June 2026Devlog – June 2026 Hello everyone! I want to share some work-in-progress and what’s coming next: New crafting table (Sewing Station): A new crafting station is being added that will allow you to create clothes, backpacks, and other useful equipment. This will expand crafting options and give more ways to improve your character's gear. Map expansion: I'm currently working on a brand-new section…