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Outbreak IslandNewsUpdate #4 (Patch)
In-game event

Update #4 (Patch)

Outbreak Island · published 4 Nov 2025, 01:09 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! Hope you had good weekend.

New update is here with some improvements, balance changes, and bug fixes.

Main Changes

-New Radial Menu (Default Q key) — pressing it now opens a quick radial menu instead of just cycling through weapons. You can switch between Equipment and Consumables, making it much easier to quickly heal, eat, or pick the right weapon in combat.

-Scientist #4 quest updated — now the quest marker points to the portal instead of directly to the Arctic Military Base (to avoid confusion).

-Car engine sound improved — it’s still a work in progress, but should sound a bit better for now. I plan to replace it later with a more dynamic system (with gear shifts and more variety).

-“Store All” in storage now skips weapons — no more accidentally storing your guns!

-Fixed Story Notes Challenge and Steam Achievement not triggering correctly.

-Default vehicle storage increased — now 80 slots by default, and 100 with the storage upgrade.

-Water Storages are now refillable! They slowly refill a bit after each rain (not fully, but it helps).

-Hunger re-balance — your character now survives a bit longer without food, so you can focus more on exploration instead of constant eating.

-Day cycle slightly slowed down — days last longer.

Smaller Fixes & Improvements

-Fixed several floating objects above ground.

-Fixed inaccessible garden soil inside barns.

-Fixed a few collision and localization issues.

-Fixed infinite UI toggle bug (Inventory, Map, Journal) that happened when holding keys.

-Improved resolution settings when using 4K monitors.

-After cleaning/renovating house areas, drinking a water bottle now correctly gives back an empty bottle.

-Fixed repairing ladders, lab panels, etc. — now crafting resources are actually consumed (no more free repairs).

-Improved vehicle paint color loading — your paint and skin now load properly after reloading the game (no need to reapply in the shop).

-Mushrooms and Grilled Mushrooms now display the correct hunger restoration percentage in their descriptions.

-Sleeping Tent is now properly called “Sleeping Tent” in the world, not “Bed.”

I’m continuing work on more improvements, bigger content updates coming soon.

Thanks again for being part of this journey — your support and feedback keep this project alive and moving forward every day.

More from Outbreak Island

Other announcements

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Community15 Sep 2026Devlog - September 2026Hey everyone! I've been working on this update for quite a while now, and it's finally getting very close. There are still things I'm polishing, testing, and fixing, but most of the big pieces are coming together. I think this will be the last devlog before the big update! This will be the biggest content update so far, so I wanted to give you one more look at what is waiting for you. A New Are…In-game event6 Aug 2026Update #13Hello everyone! First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback. This update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting. Two New Enemy Types I've added two brand-new enemies to the game! A powerful new enemy with signific…Community18 Jul 2026Devlog - July 2026Hey everyone! First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message. Bugs I know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on…