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BloodgroundsNewsFirst Patch after EA Release
In-game event

First Patch after EA Release

Bloodgrounds · published 7 Nov 2025, 17:55 UTC

All newsPlayers around this dateRead on Steam

Ave Patronus!

It has been a glorious day, thanks to you and your wonderful feedback and warm welcome.
But Early Access means for us, that we don't stop here. We have big plans, as you can see on the road map on the store page - First there are some smaller steps to take and bugs to squash, though.

For that we need you to keep using the F11-Key (Bug Report Hotkey) when you are encountering bugs or issues, it is very helpful in our endeavor to make Bloodgrounds the best version of itself - But without further ado, here is our first patch after hearing your first feedback and bug reports:

Changelog:

Features

  • Added an option to disable parallax scrolling in the Main Menu, City View, Map View and Building View
  • End Turn confirmation popup can now be confirmed by pressing the assigned End Turn key (Space) again.

Balancing

  • Audience Quest Field Medic 1 and 2 are now calculated based on all healing actions. Previously only counted healing abilities and items.
  • City Events with negative effects are now prevented when returning from a lost challenge (team wipe)
  • Status Effect Precision: Granted Critical Chance reduced to 50% (from 100%)

Fixes

  • Removed an Epic level Sword unintentionally granted to Supporter Pack players when starting a new game.
  • In some cases when starting a new game, only the single first Gladiator was free instead of the first three
  • City Event "Closed Roads" now triggers the correct effects (previously triggered the effects of the option not chosen)
  • City Event "Overworked Medics" now displays the correct description
  • Building Infirmary: Unlocked slots that are temporarily blocked by City Events are now indicated more clearly
  • Audience Quest Purifier 1 and 2 Disabled to improve user experience. Win condition depended on enemy behaviour and could result in being impossible to achieve.

Performance

  • "Run in Background" setting is adjusted to be active by default. This prevents an issue that causes the game to freeze when running in the background for extended periods of time. Note: This does not affect preexisting settings. Please adjust your settings accordingly if you have already started the game.
  • Fixed an issue that resulted in the indicator for "Number of Gladiators with unassigned ability slots" on the right hand side of the screen displaying an incorrect value
  • Fixed an issue that could result in a corrupted game state when loading a save game under certain conditions. The state displayed as the City with all Buildings on Age 5 level, no Gladiators and a ridiculous amount of Gold.
  • Fixed an issue that prevented Challenge completion quests (e.g. "Smaller Victory", "Path to Glory") from completing correctly and progressing in the game.

Localisation

  • Implemented missing translations for all abilities that relate to Poison or Bleed effects in the French and Japanese languages.
  • Building Market (Level 2): Expanded all languages to correctly reflect all functions ("Gain the ability to retain items in the Market.")
  • Weapon Hasta: Corrected Spanish localization to Asta to avoid confusion
  • Status Effect Strong: Corrected French translation to accurately reflect the effect (subis → infligés)
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