Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BloodgroundsNewsMaintenance Patch Live
Game update

Maintenance Patch Live

Bloodgrounds · published 26 Mar 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Ave Patronus, 

we have a new update ready for you!

With this patch, we focus on your experience when playing Bloodgrounds.

We added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements.


Vale, Patronus!

Daedalic Entertainment & Exordium Games

Detailed Change Log

Gameplay

New Feature: Abandon Challenge

Challenges can now be ended early. 

At every Remedy stage players can choose to abandon the Challenge and send their Gladiators home.

Resulting effects depend on the selected game difficulty: 


Initiate

The team returns to the city as if they had completed the Challenge

  • All items earned in the challenge persist

  • No penalty

Warrior 

The team returns to the city, but admitting defeat comes at a price: 

  • Each alive Gladiator gains one Trauma (random from Demotivated, Dismayed, Horrified, Paranoid or Stressed)

  • All items, Gold and mercied Gladiators earned in the challenge are lost. 

    (Gains in Experience, Stat bonuses and Devotion are retained)

Champion

Giving up is not an option

  • Champions return triumphantly or in a coffin!

User Interface and User Experience

New Input option: Select active unit 

  • Settings ► Input 

  • Hotkey to highlight, select and focus the currently active Gladiator

New Settings option: Camera edge scrolling 

  • Settings ► Gameplay ► Battle

  • Enables/disables camera positioning by moving the cursor to the screen borders

New Settings option: Enable Feedback

  • Settings ► Gameplay ► Shared

  • Enables/disables pressing the F11 key to toggle the Feedback Dialogue 

  • The hint text (watermark) in the bottom right corner is removed

New Settings option: Enable corpse sinking 

  • Settings ► Gameplay ► Battle

  • Enables/disables the bodies of defeated enemies to remain in the arena until the end of the current Battle

New Settings option: Show grid object ability pattern on hover

  • Settings ► Gameplay ► Battle

  • Enables/Disables Arena Obstacles to display an indicator on the tiles affected by their ability when hovered

New Settings option: Story texts display speed 

  • Settings ► Gameplay ► Battle

  • Increase/decrease the time story dialogue is displayed to match personal preference

New Settings option: Target Objects based on shape

  •  Settings ► Gameplay ► Battle

  • If set to True, this will result in your cursor reacting to the target's 3D shape, rather than its tile.

  • For new players, this is enabled by default. Otherwise it retains the existing state.

Bug Fixes

Ability: Savage Blow (Secutor Class) 

Now affects all targets as intended (levels 2 and 3)

More from Bloodgrounds

Other announcements

All news
Game update19 Mar 2026Second Patch after LaunchAve Patronus, we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay. You can find the detailed change log below. Vale, Patronus! Exordium Games & Daedalic Entertainment Detailed Change Lo…Game update13 Mar 2026First Hotfix after LaunchAve Patronus, Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments.. Vale, Patronus! Exordium Games & Daedalic Entertainment Detailed Change Log Balancing Tactical Machines Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value…Steam news12 Mar 2026Bloodgrounds 1.0 - Out Now!Ave Patronus. Today, we are celebrating the full release of Bloodgrounds with version 1.0. This update, concluding the Early Access phase, adds several new game systems and mechanics, tons of bug fixes and quality of life improvements, as well as numerous balancing adjustments. However, our journey is far from over – after all, a Gladiator’s career only starts when they graduate from the Ludus…