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BloodgroundsNewsSecond Patch after Launch
Game update

Second Patch after Launch

Bloodgrounds · published 19 Mar 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Ave Patronus,

we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.

You can find the detailed change log below.

Vale, Patronus!
Exordium Games & Daedalic Entertainment

Detailed Change Log

Balancing


Gladiator Abilities

Ability: Taunt (Retiarius Class)

  • Adjusted system logic to improve effectiveness.

    Affected enemies will now ignore dynamic sources of danger (e.g. Attacks of opportunity) when calculating their path.

Audience Entertainment Adjusted Event types:

  • Removed Event types that reward/punish use of Weapon abilities 

  • Removed Event types that reward/punish use of Class abilities 

  • Random event types that punish/reward Gladiators not taking damage no longer appear in Battles that apply the "Life Sap" Modifier ("Reduce Health by 1% Max Health to Ally units on their turn end.")

Changed values for unit stat based Events: 

  • Ally avoiding status with Luck 5 → 3

  • Enemy avoiding status with Luck -2 → -3

  • Ally avoiding attack with Evade 5 → 3

  • Enemy avoiding attack with Evade -2 → -3

  • Favor collected by an ally (negative) -2 → -3

  • Favor collected by an ally (positive) 2 → 3

  • Defeating enemies with a single ability 15 → 10

  • Using Deity ability (positive) 10 → 5

Fixed an issue that could result in rewards for reaching the highest entertainment level being of lower quality than they should be.

Battle 

The first enemy attack each battle is now prevented from being a critical hit. 
Thus it can't cause Trauma, which should help to mitigate frustrating experiences.

Status: Petrify 

  • now also sets the affected unit's Evade chance to 0%

Status: Stun 

  • now also sets the affected unit's Evade chance to 0%

  • no longer removed by Damage from other status effects (Burn, Bleed, etc.) 

City Management

Building: Quarters

  • Improved the level up stat improvement system to offer a better variety for consecutive rerolls.

Building: Tactical Vault

  • Fixed an issue that resulted in crafted Shields receiving Damage stats when they shouldn't."

  • Corrected the percentage chance of crafting Epic level items for Artisan Level Expert from 48% to 28% 

    Common / Rare / Epic / Legendary:  0 / 70 / 48 / 2  →  0 / 70 / 28 / 2 

UI and UX


Options Menu

Updated the button selection for Unit Placement in the Tactics phase.
Now allows left, right or middle mouse button. 


Setup Consumables Screen

Added an indicator to show if new items (rewarded in Battle) are available

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