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BloodgroundsNewsFirst Hotfix after Launch
Game update

First Hotfix after Launch

Bloodgrounds · published 13 Mar 2026, 16:59 UTC

All newsPlayers around this dateRead on Steam

Ave Patronus,

Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments..

Vale, Patronus!
Exordium Games & Daedalic Entertainment

Detailed Change Log

Balancing

Tactical Machines

Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range

Tactical Machine Abilities

Ability: Cannon Ball (Tactical Machine Caeli Ruina)

  • Increased activation timer to 10/10/10 turns (from 8/7/6)
  • Adjusted damage to 15%/15%/15% (from 10/15/12)

Ability: Focused Shot (Tactical Machine Machina Missilis)

  • Increased activation timer to 8/10/12 turns (from 8/7/6)
  • Adjusted damage to 20%/20%/20% (from 15/15/15)
  • Streamlined description text

Ability: Pyroblast (Tactical Machine Igniatix)

  • Adjusted damage to 10%/15%/20% (from 5/10/15)

Ability: Rejuvenate (Tactical Machine Medica)

  • Increased healing amount to 5%/10%/15% (from 3%/6%/8%)

Ability: Satic Shock (Tactical Machine Sacer Electricitas)

  • Adjusted damage to 5%/5%/5% (from 3 - 6/8 - 12/10 - 15)"

Gladiator Ability Upgrades

Building: Academy
Reduced upgrading cost for all abilities by 30% :

  • 1400 → 980
  • 1200 → 840
  • 1000 → 700
  • 800 → 560
  • 700 → 490
  • 600 → 420
  • 500 → 350
  • 400 → 280

Audience Entertainment
Adjusted the impact of collecting favors on the Audience Entertainment Level

  • Favor uncollected on battle end (positive): +5 → +3
  • Favor uncollected on battle end (negative): -5 → -3
  • Favor collected by an ally (positive): +5 → +2
  • Favor collected by an ally (negative): -3 → -2"

Fixes and Improvements

Audience Quest: Deathmatch

  • Reworked, so it only appears if the arena offers at least one permanent (non-destructible) Obstacle that can be utilized to complete it.

Enemy Behaviour

  • Adjusted movement logic to avoid unnecessary attacks of opportunity (AOOs)"

Camera QOL

  • In Tactics mode (gladiator placement) X and C keys can now be used to cycle through Gladiators
More from Bloodgrounds

Other announcements

All news
Game update26 Mar 2026Maintenance Patch LiveAve Patronus, we have a new update ready for you! With this patch, we focus on your experience when playing Bloodgrounds. We added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements. Vale, Patronus! Daedalic Entertainment & Exordium Games Detailed Change Log Gameplay New Feature: Abandon Challen…Game update19 Mar 2026Second Patch after LaunchAve Patronus, we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay. You can find the detailed change log below. Vale, Patronus! Exordium Games & Daedalic Entertainment Detailed Change Lo…Steam news12 Mar 2026Bloodgrounds 1.0 - Out Now!Ave Patronus. Today, we are celebrating the full release of Bloodgrounds with version 1.0. This update, concluding the Early Access phase, adds several new game systems and mechanics, tons of bug fixes and quality of life improvements, as well as numerous balancing adjustments. However, our journey is far from over – after all, a Gladiator’s career only starts when they graduate from the Ludus…