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Gunlocked 2NewsHotfix 1.00.02
Game update

Hotfix 1.00.02

Gunlocked 2 · published 30 Mar 2026, 15:57 UTC

All newsPlayers around this dateRead on Steam

I made substantial changes to upgrades and mouse controls in the 1.0 patch, and I didn’t catch every edge case issue that cropped. There’s still some stuff I’m looking into, but these were the most pressing.

Balance

  • Shock Bombs now start with 4 bombs, up from 3. The bombs travel slightly faster.
  • Vulcanorb collisions now reduce the fuse timer by 0.5 seconds. It previously said 1 second, but it wasn’t activating properly.


QoL

  • Kinetic upgrades now indicate they recharge with movement, without needing to access the synergy side bar.



Bug fixes for Upgrades

  • Shock Bombs will now properly trigger Shrapnelizer
  • Mine Field now properly spreads its bombs out around the originating beacon
  • Double Down correctly goes on cooldown after activating its limited number of charges


Continuing to Update Mouse Controls

  • Sub menu options such as pilots, ships, augments, and anomalies will now update their descriptions on mouse-over and not just mouse click. Note: You'll currently need to click into the pilot menu on startup before this works on pilots. I'll have a fix for this later.
  • After selecting the quit button and then canceling in the main menu, clicking another sidebar button will not trigger the quit prompt again
  • If you’re currently editing an option in settings with mouse controls, and select the sidebar without canceling, the edit will be canceled. The exception is during key rebinds. You must select a binding if the rebind option is currently active.
  • When being prompted to confirm a choice such as purchasing an unlock or quitting the game, you will no longer be able to select other menu options until confirming or canceling. This could cause a variety of issues related to menu usability.
  • The unlock prompt in the pilot and ship menus will now update correctly as you move to different locked/unlocked pilots/ships
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Community4 Sep 2026Developer UpdateAn Overdue Greeting Long time no chat. I've been keeping my head down since the 1.0 launch of Gunlocked 2, staying busy with work, but it's time to reemerge and talk about the state of things now and to come! As I've mentioned before, I've had to shift priorities away from my own games to take on freelance work over the last several months, and I've already announced some of the projects I've w…Game update31 Mar 2026Hotfix 1.00.05Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players. · Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement. · Added some protections t…Game update31 Mar 2026Critical Hotfix v. 1.00.04This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update. Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0. If you have issues with slowdown, especially late i…