Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gunlocked 2NewsDeveloper Update
Community

Developer Update

Gunlocked 2 · published 4 Sep 2026, 20:37 UTC

All newsPlayers around this dateRead on Steam

An Overdue Greeting

Long time no chat. I've been keeping my head down since the 1.0 launch of Gunlocked 2, staying busy with work, but it's time to reemerge and talk about the state of things now and to come!

As I've mentioned before, I've had to shift priorities away from my own games to take on freelance work over the last several months, and I've already announced some of the projects I've worked on, but there's still more! And that brings us to...

The First Big News of the Day

I'm now working as an artist on Tiny Rogues. You'll see my work when the big 1.0 update lands, and tons of new items, enemies, and skill icons fill your screens. To celebrate, we've teamed up for the Tiny Guns bundle, and I put Gunlocked 2 on sale for 50% off for the next week.

See the full post here to check out some of the early work I've done: https://store.steampowered.com/news/app/2088570/view/712285688032134447?l=englishBut that's not all I'm here to talk about today...

Gunlocked 2 News

It has been a great relief to find so many awesome partners to work with, and stabilize my own situation as a developer, but the paradox is that I currently have very little time to actually work on Gunlocked 2, so the last small update has taken much longer to get to. Other more personal emergencies have further compounded on this, but things seem to be calming down now, and I'm falling back into a more regular workflow.

That means the Gunlocked 2 update is back in production. It's not going to be huge, but it will offer a few new upgrades, achievements, audio/visual updates, and bug fixes. It will also come with some Steam Deck optimization that will allow you to re-enable screenshake without slowdown if you want that sort of thing. The plan was originally for late July or early August, but the chaos that is life has shifted things around. I'm only just getting back into the swing of things, so I'm not sure exactly when it will release, but it is happening.

If You Missed Previous Announcements

I also brought my pixel art skills to the awesome team over at Pengonauts for their upcoming StarVaders spinoff, DiceVaders.
It's a super fun engine builder, and I'm proud to have gotten to be a very small part of it. You can see my work in the post-round simulator screen. And if you can achieve victory on your first turn, you'll see some special animations like the one below:

More News To Come...

That's it for today's update, but stay tuned!

More from Gunlocked 2

Other announcements

All news
Game update31 Mar 2026Hotfix 1.00.05Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players. · Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement. · Added some protections t…Game update31 Mar 2026Critical Hotfix v. 1.00.04This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update. Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0. If you have issues with slowdown, especially late i…Game update31 Mar 2026Hotfix 1.00.03Fixed an issue that prevented the Backdraft's symbionic from unlocking, related to the recent utility overhaul.