Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.
- Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement.
- Added some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your build in the bug reporting forums. I can't replicate this issue myself, so I took a stab at preventing the issue blindly.