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BloodgroundsNewsNew Early Access Patch now live
In-game event

New Early Access Patch now live

Bloodgrounds · published 27 Nov 2025, 18:00 UTC

All newsPlayers around this dateRead on Steam

Ave Patronus! A new patch is now live! As promised last time, this patch will fix a lot of localization issues while also addressing some interface bugs. In addition, based on your ongoing feedback, we added some new features which we hope will improve your gameplay.

Here are all patch notes for this update:

Features

  • Enemy Tactics
    Enemies will no longer destroy the Bonfire object on purpose

  • Adjusted Enemy Ability
    Enemy Gladiators no longer have abilities that summon Spirits ("Spirit of the Forest", "Spirit of the River", "Spirit of the Wind") to avoid enemy Spirits on the battlefield

  • Arena
    Grid tile effects (Blight, Ember, Smoke Shroud, Frozen Ground, Electrified) can no longer appear in the two left most columns before the battle commences, to prevent them from restricting Gladiator placement during Tactics Phase.

  • Ability: Epicenter
    A tile occupied by the Metal Spikes obstacle is now a valid casting target (previously was an invalid target)

Fixes

  • Building: Colosseum
    Fixed an issue that could result in a fatal error when displaying the Deity ability info tooltip in the detail view for enemy Veterans

  • Ability: Rope Rush (Secutor Class)
    Now uses the correct values to apply Vulnerable status

    • Level 2: 25% (from 0%)

    • Level 3: 50% (from 0%)

  • Quest: Melting Pot
    Quest (task: Build the Forum) was moved to Age 2 (from Age 3) to better match the natural progression

  • Arena
    Fixed an issue that resulted in Audience characters being displayed over the Emperor's Throne in Cathedra Arena (Age 5)

  • Arena
    Fixed the interaction between Arena Modifiers "Grand Tournament" and "Spiked Arena" which produced indestructible objects and could result in an impassible arena

  • Arena
    Fixed an issue that resulted in a Gladiator's Health being calculated incorrectly when un-equipping certain items

  • Arena Obstacle: Flamethrower
    Fixed an issue that could result in a fatal error when applying the effect to invalid targets

  • Arena Visual Effects
    Fixed an issue that prevented the visual effects for Statuses Haste, Slow, Snare and Taunt to be displayed correctly on certain enemy units: Araneus, Ash Golem, Gold Golem, Mud Golem.

Balancing

  • Mercy chance in Challenge Battles increased to 100% (from 50%) when Mercy conditions are met.

Interface

  • Menu
    Added a setting allowing players to choose between two button mapping options for Tactics mode

  • Building: Academy
    Gladiators training in the Academy are now sorted by the order they were added

  • Building: Colosseum
    Tool tips for Gladiator Deity are now fully visible in the Veteran preview detail info panel

  • Building: Infirmary
    Gladiators resting in the Infirmary are now sorted by the order they were added


Localization

  • Added missing localization for recently added button mapping options for Tactics phase

  • Item: Minor Tinctura Remedii
    Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 1 → 3)

  • Item: Greater Tinctura Remedii
    Fixed tool tip to correctly reflect recent balancing changes (Stacks removed 2 → 6)

  • Deity Abilities
    Fixed tool tip to correctly reflect the functionality ("once per Battle" → "once per Challenge")

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