
I don't know about you all, but I'm feeling really good about where GL2 is now, and where it's headed after the 0.30.00 patch. There's still a lot left to do, beyond what I'll talk about today, but I thought I'd update you all on the next few steps. My current roadmap has shifted a bit based on feedback, but my goals are as follows:
Continue to Improve the user experience based on feedback
Focus on expanding replayability
Add new content
As always, If you're enjoying the game, please leave a review. It helps!
I usually work at a really rapid pace, and in the past have delivered big updates weekly. But I actually had a much healthier experience taking more time with the larger 0.30.00 update, so I expect to stick to that. With one big patch, and maybe a smaller one each month.
I'll do more if I can, but I need to pace myself a little better in this life. I'm not a young whipper snapper anymore. If you need proof, see the previous sentence.
Based on most feedback, and the reception to the implemented requests from 0.30.00, I think Gunlocked 2 is in a pretty good space now. But there's still a few areas where input and visual feedback, accessibility, and general ease of use can improve. The first small patch after 0.30.00 will focus on these areas.
A number of upgrades will be getting better effects so you know when they're triggering, and menus will be getting a bit more audio/visual feedback for mouse controls. Overall, I'll just be trying to iron out any lingering jankiness that comes with supporting mouse, keyboard, and gamepad in a bunch of different menus.
There are also some gameplay usability requests I'm looking at addressing, just to makes things smoother where I can.
The number one request for Gunlocked 2, at this point, is Endless Mode. I had planned to wait a while longer before implementing it, but the vast majority of comments and requests are focused on it, so that's the next big patch after the smaller polish patch.
Alongside Endless, I'm hoping to add more variety to the main Mission Mode. Not all at once, but some new content will likely ship with the Endless update.
I have the entire roadmap to 1.0 planned out, but development can change at any time (and now has), especially as I receive more feedback. So as with before, I'll hold off on setting anything beyond this in stone.
Kickstarter backer rewards will start to trickle in more as I finish up a lot of the base content. This includes alternate pilots, new NPCs, and a handful of additional custom achievements.
Let me know your thoughts in the comments below!
The very fun duo at Ultra C have made a couple of great videos for Gunlocked 2 (I did not sponsor them), so I thought I'd share those. Go give them some likes and shares and subscribes. They've got a great vibe.
The first video was earlier in a closed beta for the 0.30.00 patch, with the most recent being the full 0.30.00 patch.
If you want access to closed previews of upcoming patches, join the Discord here