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Gunlocked 2NewsPatch 0.80
In-game event

Patch 0.80

Gunlocked 2 · published 26 Feb 2026, 21:40 UTC · build 22114620

All newsPlayers around this dateRead on Steam

Intro

If you’ve been eagerly awaiting new toys to play with, or you’re just struggling to get your 1st victory, this update has something for everyone. But first a note on the current roadmap:

There was originally going to be a few more weapons, Symbionics, and utilities in this update. They’re still coming, but I’m going to roll them into the 1.0 update.

In fact, I’ll be rolling all remaining updates into a final 1.0 update. There are no changes in planned content, it will just be easier for me to finish everything at once, instead of in staged releases. And I think it will make for a more exciting 1.0 launch with a lot more new content to discover. There will be a couple beta test updates once most of the final content has been added though, but things will go quiet for the next few weeks.

Finally, Gunlocked 2 now qualifies for Steam Community Items, so this patch brings some extra content in that regard. Trading Card junkies rejoice!

As always, if you're enjoying the game, please leave a review. They'll be even more important as I approach the full 1.0 launch.

And now, without further ado:

Patch 0.80 notes

Content

  • Added 4 new weapons and symbionics

    • The Linecook: A fiery version of the original's Electroline, with a bit more oomph

    • Pyrolock: A new proximity-based lock-on weapon

    • Shock Bombs: An old favorite with some tweaks for better usability.

    • Backdraft: Returning as a weapon, but with some enhancements to functionality

  • Added 4 new augments to unlock

    • Tax Collector

    • Deluxe Pass

    • Shimmer Shield

    • Masocrit

  • Added 7 new utilities

  • Brought back the Firelight utility (see balance below)

  • Added 3 new achievements

  • Steam Community Items are now available. Earn badges, emotes, trading cards, and backgrounds.

QoL

  • Added a shake effect to critical strike damage popups

Balance

  • Enemies: Tier 2 and 3 bosses have slightly less health

  • Enemies: The majority of basic enemies have had their base health slightly reduced. Standard asteroids now have 124 health, down from 150.

  • Enemies: The majority of basic enemies have had their collision damage reduced from 10 to 8 (the smallest enemies already had less than this)

  • Anomalies: To account for these reductions, the anomaly “Thick” now grants enemies +14% bonus health, up from +10%. Any players that enjoy the harder difficulty will still have it.

  • Weapons: Bombikaze base damage is now 124, up from 100.

  • Utilities: The Firelight utility has been unbanned. Now grants a base amount of crit damage, has a higher maximum bonus, and is common, down from uncommon.

  • Utilities: Critical Edge is now uncommon, down from rare

  • Utilities: Lucky Sever is now uncommon, down from rare

  • Utilities: Lucky Sever now applies to all upgrades, not just weapons

  • Utilities: Focalizer now grants +8% crit chance to lasers, up from 5%

Bug Fixes

  • Turbo: The full TURBO bonus powers will now properly activate again in Turbo mode.

  • Leaderboards: Should no longer freeze if you are unable to retrieve scores from Steam servers when updating

  • UI: The codex entry for Gamma Gatling is now correct

  • UI: The utility Afterglow has the correct icon now. Was previously using Firelight’s

  • UI: Sure Shot now grants the correct crit chance (was only giving 5% instead of 10%)

More from Gunlocked 2

Other announcements

All news
Community4 Sep 2026Developer UpdateAn Overdue Greeting Long time no chat. I've been keeping my head down since the 1.0 launch of Gunlocked 2, staying busy with work, but it's time to reemerge and talk about the state of things now and to come! As I've mentioned before, I've had to shift priorities away from my own games to take on freelance work over the last several months, and I've already announced some of the projects I've w…Game update31 Mar 2026Hotfix 1.00.05Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players. · Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement. · Added some protections t…Game update31 Mar 2026Critical Hotfix v. 1.00.04This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update. Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0. If you have issues with slowdown, especially late i…