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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 18 Mar 2026, 16:17 UTC · build 22399685

All newsPlayers around this dateRead on Steam

Experimental 1.0.17648

Additions

  • Add hotkey for Relocate (bound to Period . by default)

  • Added missing image to Registers codex page

  • Show icon row with socket and item slot information on building/unit tooltips even without holding shift

Changes

  • Show debuff boosts for production tooltip in red instead of green

  • Include starter and discovery technologies in the list of selectable Information values (i.e. for "Loop Research Unlocks" behavior instruction)

  • Make radar filter registers ignore empty entries (i.e. radar will still scan if only the second filter is set)

  • Blight Power Generator component: Order 1 ahead so it can immediately be consumed, allow power generation while docked, clear orders when a bot moves and is not in the blight anymore

  • Make a relocation request that only changes the rotation of a building apply immediately

  • Prevent relocating a Drop Pod from creating foundations around it

  • Increase bug spawn cap limit based on number of factions

  • Alien unit Sentinel Tower starts disconnected from logistics network

  • Make Terraformer components stop using power when not terraforming

  • Increased terraforming target values (so reverse terraforming takes longer afterwards)

Behaviors

  • Editor: Replace greenish tint highlight of currently executing behavior instruction with a yellow box that moves along with the program execution

  • Instruction "Count Slots": Support specifying a unit/building type instead of object reference

  • Instruction "Data type switch": Result "Unit Type" instead of "No Match" when querying a unit/building type

  • Instruction "Is Inside Logistics Network": Default to self if nothing is specified

  • Instruction "Get Item Info": Fix calculation returned for DPS of a weapon component

  • Instruction "Get Battery": Add Unit argument (to match "Check Battery" instruction)

  • Instruction "Get Battery": Add Current and Max output values

  • Instruction "Loop Producer Items": Add modes "Only Components", "Only Units" and rename "All Unlocks" to "Everything"

Fixes

  • Make creating recurring orders limited by the total number of inventory slots, not the amount of free space currently available

  • Don't show integrated components as options for locking a storage slot to an item

  • Fix register UI flickering showing the old value after being changed when playing multiplayer

  • Fixes for the collision mesh of various bug types so mouse selection is easier

  • Fix for coloring of input/outputs in behavior instruction help popup

  • Fix game crash when ending the game while the "Change Game Settings" screen is open with unsaved changes

  • Avoid potential game crash when the Steam lobby is getting recreated after it has disappeared and events from Steam arrive at a thread that isn't the main thread

  • When a behavior controller asks to move to a coordinate billions of tiles away and there is a large plateau cliff segment near the unit, avoid the game freezing for a very long time

  • Fix clicking on a register in versus scenario not working

Reminder that Experimental is exactly that, back up your saves!


More from Desynced

Other announcements

All news
Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update8 Sep 2026Regular Update (experimental)Experimental 1.0.18194 Changes · Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) · Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched · Remove race color backgrounds behind icons of integrated components in the unit i…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…