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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 8 Sep 2026, 12:58 UTC · build 25184897

All newsPlayers around this dateRead on Steam

Experimental 1.0.18194

Changes

  • Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components)

  • Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched

  • Remove race color backgrounds behind icons of integrated components in the unit interface

Fixes

  • Fix a ranged Item Transporter on a building potentially taking an order too early when a moving unit has started to move into the range but has not fully reached the tile yet, thus leading to the order getting aborted after being picked up because the target is actually out of range

More from Desynced

Other announcements

All news
Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…In-game event28 Aug 2026Desynced Development Roadmap & Patch NotesHello Operators! It’s been a little while since Desynced reached 1.0, but development certainly hasn’t stopped. We’ve been hard at work on fixes, polish, new features, and larger improvements. We’ve already made substantial improvements to the Behavior system, and we plan to keep building on it as we continue improving usability, debugging, and automation. Player feedback also continues to pour…