
Mini map has been reduced in size to take up less space in the HUD.
Upon pickup, Orbs now sound off with different SFX that are more akin to the tone of the game.
Previously, only keyboard and mouse functioned properly for the appropriate air time needed for this attack. Console controller airtime has been fix.
When respawning due to going Out of Bounds, players will no longer have continued momentum, which caused frustration in landing correctly on the Save Point. They will be temporarily immobilized until the screen fades back in.
Across both The Island and Some City, tutorial messages have been revised.
Message boxes are a bit more visible against the terrain from a distance.
A Task manager and Objective finder are planned for future integration.
The "Unlock Flight Ability" message has been removed.
Unlocking Cytro Vision as soon as possible will allow you to see occasional arrows/directions hidden in the world.
A new option allowing you to teleport back to the start of the level has been added to the Pause Menu.
All Pause Menus buttons have been scaled up to improve readability. Color palette between menus has been altered to let players know when the normal Pause Menu is being interrupted by Story Pause Menus or Combat Pause Menus.
A functional Database has replaced the "Help" Tab in the Pause Menu, actively updating from enemy encounters and picked up items. Players can now access the Database at any time in the game to research enemy weaknesses and collected weapons as well.
Potential Supreme Heroes OST available for download soon.
SUBTITLES to be added to the cutscenes.
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 14 levels.
APPROXIMATELY 58 CUTSCENES/CINEMATICS in between gameplay events.
Please leave feedback on the discussion tab of the Supreme Heroes game page. Your feedback is vital to the development process between now and Launch.
You may join the discord to leave direct feedback and get a chance to see the progression of Supreme Heroes and other projects. You can also leave comments on the YouTube channel, Rumble channel, Facebook page, X page, Instagram, or right here on Steam in the Discussion page.