Blocking & Guarding are snappier to execute.
Work in Progress. Chapter One is now included.
Previously, the only ways to end your attack queue were to roll out of it and/or block. Jumping has now been added to that function. Now you can end combos mid-swing and escape, fly, or retarget.
Gold icons in the HUD have been moved to compliment the health bar instead of the stamina bar.
Unlocking Advances is now more aligned with the actual game. (New Game recommended).
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 27 levels. (2027)
APPROXIMATELY 56 CUTSCENES/CINEMATICS in between gameplay events. (2027)