A new and improved Cytron has been added! You must unlock the Skill "Cytron" to access. (Work in progress). Starting a New Game is recommended.
To compliment the Mini-map, please welcome the return of the WORLD MAP, where you can finally fast travel, place custom markers, and see more of your surroundings once again!
To access just jump into your Equipment & Stats. (Work in progress)
A slight enhancement to camera control.
Okay, not really. But a strange fan of yours will try to follow you around filming you. What are his intentions? A smear campaign? Or maxing your clout?
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 27 levels. (2027)
APPROXIMATELY 56 CUTSCENES/CINEMATICS in between gameplay events. (2027)
2 Open World25 LinearCAULLEN RESIDENCE, BACKYARD, & CUL-DE-SAC [COMMONS]SOME CITY HIGH [FACILITY]STORAGE ROOM [FACILITY]DREAM WORLD (NEO ATLANTIS) [SHOWDOWN]THE WASH [SHOWDOWN]FOOTBALL FIELD [ secret ]GAME ROOM [COMMONS]SOME CITY MALL [COMMONS]ALLEYWAY [COMMONS] & [SHOWDOWN]KARATE DOJO [SHOWDOWN]SAFETY ROOM [COMMONS]GROCERY STORE [G.U.N.S. SHOWDOWN]ALLEYWAY [COMMONS] & [PARACYTE SHOWDOWN]BEACH [WATER GIANT SHOWDOWN]NEO PARIS [COMMONS]LETHAL EXPEDITION [FACILITY]AIRPORT [SHOWDOWN]TERRORIST HIGHWAY [SHOWDOWN]IRAQ SETTLEMENT & SECRET BASE [SHOWDOWN]NEW LOS ANGELES [COMMONS]NORTH KOREA MISSILE SILO [SHOWDOWN]EGYPT [SHOWDOWN]NIT HQ [COMMONS] & [FACILITY]WATER TOWER [SHOWDOWN]MANSION & MANOR [FACILITY] & [SHOWDOWN]Commons Levels are levels where minimal or no fighting is involved. It’s a more relaxed setting with many items to be found, a few interactable NPCs, and a couple of verticality obstacles. Spend as long as you like. You should get the feeling of being able to kick back forever if you like. There will be plenty to interact with, mini cutscenes to expand the story/lore. Facility Levels are a step up from Commons in that they are meant to be escaped from using the environment and items picked up along the way, (like the Some City Dam as shown in the Store Page Video).You’ll have to unlock, discover, and fight your way through to the exit, overcoming various verticality and skillful obstacles in your way. For the most part, these are go-at-your-own-pace and give you breathing room. Nothing too urgent, but you still don’t want to remain there forever.
Showdown Levels are the most difficult. They contain the most amount of fighting, multitudes of enemies and very little in the ways of collectibles, or just straight up a Boss Battle. (like we see in the Prologue battlefield segment). Health items can be found for replenishment as these levels are very combat centric. Very few verticality obstacles will trouble you, but there are still some obstacles to be overcome. Not many distractions. Quest markers are visible and maybe even an arrow marker in-world to make sure you know where to go to end the level. Urgent paced!
Open World Levels:
SOME CITY
2027
is
the
year
for
this
DESERT
It's
going
to
be
AWESOME