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project paradox playtestEventsPatch Notes - Procedural Hazards, New Perks, HUD Updates, and Boss Fixes
Game update

Patch Notes - Procedural Hazards, New Perks, HUD Updates, and Boss Fixes

project paradox playtest · published 25 Aug 2026, 19:18 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes - Procedural Hazards, New Perks, HUD Updates, and Boss Fixes

New Features

  • Five-Floor Procedural Runs - New procedural runs now use a five-floor descent instead of ten floors.
  • Breakable Crates - Added shootable crates to procedural rooms. Crates fracture into debris, can rarely drop pickups, vary in size, and properly align to ramps and uneven surfaces.
  • Crate Audio Feedback - Added improved positional sound when breakable crates are destroyed.
  • Kill Indicator - Added a visual kill flash to the player crosshair.
  • Special Charge Display - The HUD now shows the damage progress required to charge your Special.
  • Mega Meteor - Added a new high-rarity Fireball perk that calls down a large meteor with area damage and burn effects.
  • Efficient Special - New perk that reduces the damage required to charge your Special.

Combat and Balance

  • Meteor Shower Tuning - Increased maximum stacks and adjusted cooldown, targeting range, and meteor spawn positioning.
  • Crimson Eclipse Update - Crimson Eclipse now releases one concentrated wave of blood magic instead of three separate pulses.
  • Status Perk Balance - Bleed, Burn, Ice, and Shock chance perks now provide stronger individual bonuses with fewer maximum stacks.
  • Damage Perk Rarity Updates - Adjusted the rarities of high-tier percentage and flat-damage perks.
  • Explosive Barrel Update - Barrels now begin their shorter fuse on the first hit, while any additional hit detonates them immediately.
  • Brood Titan Combat Pass - Charge and slam attacks now use separate telegraphs, improved attack selection, direct charge damage, and better height-based slam hit validation.
  • Spear Warden Fixes - Improved spear throw aim compensation and retrieval pathing so throws track targets more reliably and the boss can recover the spear from nearby walkable ground.
  • Boss Control Resistance - Procedural guardians now consistently resist knockback and other control effects during combat.

Bug Fixes and Polish

  • Room-clear progress now has its own HUD display and remains visible while timed room events are active.
  • Improved procedural hazard placement on ramps and sloped surfaces.
  • Improved procedural boss combat state cleanup between attacks and spawns.
  • Improved crate fracture, debris cleanup, and networked break presentation.
More from project paradox playtest

Other announcements

All events
project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…