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project paradox playtestEventsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements
Game update

v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements

project paradox playtest · published 1 Sep 2026, 13:07 UTC

All eventsPlayers around this dateRead on Steam

v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements

New Features

  • Lobby Player Roster - Hosts can view everyone connected to the lobby.
  • Host Kick Controls - Hosts can remove individual players from the lobby.
  • Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby.
  • Full Version Display - The four-part game version is now shown in the loading screen and Settings menu.
  • Build Compatibility Checks - Steam lobbies verify both compatibility and exact app versions.
  • Facility Route Readiness - Added clearer READY FOR ROUTE, STAND DOWN, and IN SHOP status indicators.

Gameplay & Multiplayer Improvements

  • Host-Owned Launch Modes - Only the host can change between Survival and Facility Route.
  • Readiness Reliability - Switching launch modes safely clears readiness without disconnecting players.
  • Remote Route Visibility - Party members can see synchronized readiness and shop status.
  • Improved Fall Respawns - Players now respawn at active procedural room anchors when available.
  • Laser Rifle Ammo Paths - More Ammo upgrades now add shots when Sniper Path I is active.

Enemy Reactions

  • Visual-Only Damage Reactions - Hurt animations now blend with locomotion instead of interrupting movement or attacks.
  • Improved Combat Flow - Damage reactions no longer interfere with knockback, attack state, or movement logic.
  • Consistent Enemy Feedback - Melee, ranged, flying, flanker, bomber, exploder, and Singularity enemies now use the shared reaction system.

Visual & UI Improvements

  • Aria Special Scan - Active tether targets now use the authoritative target list for remote players.
  • Scan Rendering - Enemy highlights are separated from the environment scan grid.
  • Route Tooltips - Long procedural route titles now wrap correctly inside their tooltip bounds.
  • Hub Performance - Removed repeated UI warnings caused by detached HUD labels.

Bug Fixes

  • Fixed lobby mode changes causing errors, kicks, or unexpected returns to the Hub.
  • Fixed clients being able to overwrite the host's selected launch mode.
  • Fixed incompatible Steam builds appearing eligible to join the same lobby.
  • Fixed Sniper Path I preventing More Ammo upgrades from increasing Laser Rifle capacity.
  • Fixed procedural route tooltip text extending outside its visual container.
  • Fixed enemy hurt reactions interrupting attacks and locomotion.
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