v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements
New Features
- Lobby Player Roster - Hosts can view everyone connected to the lobby.
- Host Kick Controls - Hosts can remove individual players from the lobby.
- Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby.
- Full Version Display - The four-part game version is now shown in the loading screen and Settings menu.
- Build Compatibility Checks - Steam lobbies verify both compatibility and exact app versions.
- Facility Route Readiness - Added clearer READY FOR ROUTE, STAND DOWN, and IN SHOP status indicators.
Gameplay & Multiplayer Improvements
- Host-Owned Launch Modes - Only the host can change between Survival and Facility Route.
- Readiness Reliability - Switching launch modes safely clears readiness without disconnecting players.
- Remote Route Visibility - Party members can see synchronized readiness and shop status.
- Improved Fall Respawns - Players now respawn at active procedural room anchors when available.
- Laser Rifle Ammo Paths - More Ammo upgrades now add shots when Sniper Path I is active.
Enemy Reactions
- Visual-Only Damage Reactions - Hurt animations now blend with locomotion instead of interrupting movement or attacks.
- Improved Combat Flow - Damage reactions no longer interfere with knockback, attack state, or movement logic.
- Consistent Enemy Feedback - Melee, ranged, flying, flanker, bomber, exploder, and Singularity enemies now use the shared reaction system.
Visual & UI Improvements
- Aria Special Scan - Active tether targets now use the authoritative target list for remote players.
- Scan Rendering - Enemy highlights are separated from the environment scan grid.
- Route Tooltips - Long procedural route titles now wrap correctly inside their tooltip bounds.
- Hub Performance - Removed repeated UI warnings caused by detached HUD labels.
Bug Fixes
- Fixed lobby mode changes causing errors, kicks, or unexpected returns to the Hub.
- Fixed clients being able to overwrite the host's selected launch mode.
- Fixed incompatible Steam builds appearing eligible to join the same lobby.
- Fixed Sniper Path I preventing More Ammo upgrades from increasing Laser Rifle capacity.
- Fixed procedural route tooltip text extending outside its visual container.
- Fixed enemy hurt reactions interrupting attacks and locomotion.