Patch Notes - Aria Special Refinements and Combat Feel
Aria's Crimson Eclipse
- Improved tether movement so captured enemies trail behind Aria's slam target more naturally.
- Reduced the delay before captured enemies begin their slam descent.
- Replaced the slam location ring with a larger, cleaner X-shaped impact marker.
- Aria's primary fire now continues normally while the Special is searching for targets and is paused only while enemies are actively tethered.
Special Scan Improvements
- Enemy scan highlights now linger briefly after the scan wave passes before fading out.
- Added stable world-space X markings to scanned enemy silhouettes.
- Improved scan masking so eligible enemies remain visible without covering the entire environment in scan effects.
- Reduced unnecessary scan rendering work when no eligible enemies are present.
- Removed unrelated blood-impact VFX from scan discovery in favor of the dedicated scan treatment.
Combat and HUD Fixes
- Enemies no longer enter generic hit-stun when damaged. Knockback, hit effects, damage numbers, aggro, and other feedback remain active.
- Removed damage-based interruption from Singularity attacks.
- Health HUD now displays only the current HP number.