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project paradox playtestEventsv0.3.1.3 Patch Notes
Game update

v0.3.1.3 Patch Notes

project paradox playtest · published 11 Sep 2026, 16:29 UTC

All eventsPlayers around this dateRead on Steam

v0.3.1.3 Patch Notes

Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies.

Aria Special Rework

Aria's Special has been rebuilt to be much quicker and easier to use.

  • Much lower damage requirement to charge it.
  • First click picks enemies up.
  • Click again to slam them, or wait and they will slam automatically when the timer ends.
  • Removed multi-casting. One use per charge now.
  • Cost reduced to 1,500.
  • Reworked the targeting visuals with blood marks and veins.
  • Replaced the old enemy X markers with clearer skull-style indicators.
  • Fixed the Special not playing correctly for clients. Enemy movement and effects should now show properly for everyone.

Procedural Mode

  • Fixed an issue that could cause player HP to be cut down incorrectly.

Spear Boss

  • Fixed cases where the boss could get stuck and stop choosing attacks.
  • Raised the spear so it no longer sits too low to the ground.
  • Fixed spear throws landing too far in front of their target.
  • Added a new behavior where the boss can throw the spear and dash toward it.

Interceptor

  • Interceptors can now charge three times in a row.
  • After the third charge, they go on a short cooldown.
  • They can still move during the cooldown, but cannot charge again until it finishes.

Upper Reactor

  • Fixed a bad navigation link on one of the bridges that could make enemies stop and repeatedly jump.

Downed and Revive Rework

We changed how repeated downs work.

  • You can no longer be permanently removed from the match for staying down too long.
  • Every death makes your next revive take 2 seconds longer.
  • The downed UI now shows how many times you have died and why your revive is taking longer.
  • Fixed the revive UI breaking when reviving multiple teammates.
  • Each teammate being revived now gets their own revive bar.

Audio

  • Improved audio handling during heavy fights where lots of projectiles and sound effects are playing at once.
  • This should reduce cases where sounds start dropping out.

Lobby

  • Fixed the Lobby Settings UI sometimes being missing or refusing to open from its keybind while hosting.
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