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project paradox playtestEventsPatch Notes - Aria's Crimson Eclipse Special
Game update

Patch Notes - Aria's Crimson Eclipse Special

project paradox playtest · published 28 Aug 2026, 23:05 UTC

All eventsPlayers around this dateRead on Steam

[b]Patch Notes - Aria's Crimson Eclipse Special[/b]

[b]New Ability - Crimson Eclipse[/b]
[list]
[][b]Multi-Target Capture[/b] - Mark up to five eligible enemies within your aim cone.
[
][b]Enemy Carry[/b] - Drain health from marked enemies while lifting and carrying them through the air, healing Aria.
[][b]Slam Release[/b] - Release the Special to slam captured enemies into the selected location, dealing impact damage, area damage, and knockback.
[
][b]Three Uses Per Charge[/b] - Aria's full Special charge now stores three uses.
[/list]

[b]Scan and VFX[/b]
[list]
[][b]Ready-State Scan[/b] - A scan pulse now sweeps outward when Crimson Eclipse is fully charged and repeats while the Special remains ready.
[
][b]Target Highlights[/b] - Eligible enemies are highlighted as the scan reaches them with a visible red silhouette and X-mark effect.
[][b]Tether VFX[/b] - Added dynamic tether lines between Aria and captured enemies.
[
][b]Slam Targeting[/b] - Added a ground targeting reticle that updates while aiming the slam location.
[][b]Audio Feedback[/b] - Added scan pulse audio and individual target-hit feedback.
[
]Improved scan rendering so the effect stays focused on valid surfaces and eligible enemies.
[/list]

[b]Gameplay Improvements[/b]
[list]
[]Improved target validation, line-of-sight checks, and safe slam placement.
[
]Captured enemies now use controlled movement during the carry and return cleanly to normal behavior after the Special ends or is cancelled.
[/list]

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project paradox playteGame update11 Sep 2026v0.3.1.3 Patch Notesv0.3.1.3 Patch Notes Big changes this update to Aria, revives, Procedural Mode, and a few problem enemies. Aria Special Rework Aria's Special has been rebuilt to be much quicker and easier to use. · Much lower damage requirement to charge it. · First click picks enemies up. · Click again to slam them, or wait and they will slam automatically when the timer ends. · Removed multi-casting. One use…project paradox playteGame update1 Sep 2026v0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvementsv0.3.1.2 Patch Notes - Lobby, Combat Reactions, and Quality-of-Life Improvements New Features · Lobby Player Roster - Hosts can view everyone connected to the lobby. · Host Kick Controls - Hosts can remove individual players from the lobby. · Leave Lobby - Clients can leave their current lobby and return to the Hub in a new lobby. · Full Version Display - The four-part game version is now shown…project paradox playteGame update29 Aug 2026v0.3.1 Patch Notes - Aria Special Refinements and Combat FeelPatch Notes - Aria Special Refinements and Combat Feel Aria's Crimson Eclipse · Improved tether movement so captured enemies trail behind Aria's slam target more naturally. · Reduced the delay before captured enemies begin their slam descent. · Replaced the slam location ring with a larger, cleaner X-shaped impact marker. · Aria's primary fire now continues normally while the Special is searchi…