NEW Boss! (New AI mechanics)
NEW Ethereal Sound FX for Orbs!
NEW Ethereal Sound FX for Save Points!
NEW Ethereal Sound FX for Health Pickups!
NEW Gravity Lift! (Can be activated by button or wall ran when inactive)
NEW Ethereal Sound FX for Empyrean Weapon Pickups! (SFX help guide you to them)
Tighter Movement! (Take more control in the air and on the ground with snappier speed)
NEW Dynamic Weapon Evaluation System! (Compares weapon attack damage in real-time)
Combat System Revamped! (You can now choose to let a combo play out or spam the attack)
NEW "Trial by Fire" Open world Combat Trials map where you can start fresh and rise to incredible heights through your gained skills, crafted weapons and intense upping of your XP level through numerous enemies all trying to stop you from liberating the ancient desert city!
LEVEL DESIGN to compliment the new game mechanics and direction. Approximately 24 levels.
APPROXIMATELY 57 CUTSCENES/CINEMATICS in between gameplay events.
Please leave feedback on the discussion tab of the Supreme Heroes game page. Your feedback is vital to the development process between now and Launch.
You may join the discord to leave direct feedback and get a chance to see the progression of Supreme Heroes and other projects. You can also leave comments on the YouTube channel, Rumble channel, Facebook page, X page, Instagram, or right here on Steam in the Discussion page.