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Kaironia DemoEventsKaironia Demo 0.1.5: Quick Bar, Guided Quests & Rift Operations
In-game event

Kaironia Demo 0.1.5: Quick Bar, Guided Quests & Rift Operations

Kaironia Demo · published 1 Sep 2026, 14:16 UTC · build 25059304

All eventsPlayers around this dateRead on Steam

Kaironia Demo 0.1.5 is now live.

CONTENT AND ADDITIONS

QUICK BAR

- Added an eight-slot Quick Bar.

- Pin items, spells, teleports, tenets, social actions, and Codex pages.

- Drag Inventory items directly onto Quick Bar slots.

- Stack quantities now use compact, inventory-matching labels.

- The Quick Bar supports three switchable presets and rebindable shortcuts.

- Two additional preset licenses are available from Temporal Requisitions.

QUESTS

- Added eight new quests, mostly teaching skills and activity loops that lacked early guidance.

- They cover Athletics, potion-making, Faith offerings, melee stances, Magic supplies, Skulduggery, and Rifting.

- Final Notice continues the Time Bank questline after Class D.

RIFTING

- Added the Rift Operations screen.

- Added seven Rift Workshop upgrades purchasable with Rifting Points:

- Key Priority Dial and Chain Safeguards expand Auto Rifting controls.

- Rift Itinerary routes Auto Rifting between regions. (Full game)

- Aperture Primer adds starting creatures.

- Overpressure Manifold raises the active-creature limit. (Full game)

- Rapid Closure and Stabilizer Core shorten Rift downtime.

- Added a fourth Rift Keyring rank.

- Rift Keys are now stored in the Equipment Kit.

- Auto Rifting can now be stopped during a run.

- Higher-tier Rifts award more Rifting Points.

COMBAT

- Briar Venn now sells four tiers of Monster Lures.

- Monster Lures shorten one respawn when repeating hunts run out of targets.

CHANGES

- Direct Time rewards can exceed licensed offline capacity.

- Offline accumulation still stops at the limit.

- Chronoshift now accelerates combat inside regional Rifts.

- The Equipment Kit now organizes supplies into tabs.

- Challenge reward notifications now focus on claimable Temporal Tokens.

- Region announcements no longer repeat during rapid boundary crossings.

- Updated the Time Bank, Welcome Back, and Rift status panels.

- Removed the unused pronoun selection from character creation.

BALANCE

- Melee, ranged, and magic now remain in the same damage band across all levels.

- Removed monsters' blanket hidden weakness to magic.

- Champion attacks stay below full player health at their intended progression point.

- Adjusted monster respawn times around their durability and nearby group size.

- Increased early non-combat XP requirements.

- Rebalanced Rifting XP progression.

- Bulk Ley-weaving now grants XP at the same rate as ordinary weaving.

- Increased later Temporal Shop unlock prices.

- Quest Challenges now use a permanent 100-quest ladder.

- Earned Temporal Tokens are preserved.

- Displayed quest rank and Account Mastery XP may decrease.

FIXES

ATHLETICS

- Courses recover automatically from rare movement stalls.

- Hollow logs hide travelers correctly while crawling through them.

BESTIARY

- Multiplayer kills appear immediately.

- Full-game badges remain inside their item tiles.

COMBAT NPCS

- Map markers now show the correct combat level.

- Hostile NPCs remain attackable after off-screen respawns.

- Repeating hunts continue after the current target is defeated.

MULTIPLAYER

- Pathing responds immediately without hitching or stepping backward.

WORLD AND UI

- Saved World Map filters apply immediately when opening the map.

- West-facing player portraits now mirror correctly.

- Waystone altar pillars sort correctly around travelers.

- Updated the Tracker and Emotes tab tooltips.

PERFORMANCE

- The Bank reopens faster.

- Crafting opens faster and reopens almost instantly.

- The Item Codex opens faster.

- The World Map opens and reopens faster.

- Existing travelers begin loading while the main menu is open.

- Waystone travel prepares the visible destination first.

- Long routes no longer cause rare portal-search hitches.

- Multiplayer action bars, combat animations, and encounter creatures appear smoother.

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